DLCs included in GOG version:
ROG Skin, Nyvoss Hex Pre-Order Pack, Cygon Garage Kits 1, 2 and 3, Nyvoss Garage Kits 1, 2 and 3, Pariah Garage Kit 1, 2 and 3, Terra Garage Kits 1, 2 and 3, Vintek Garage Kits 1, 2 and 3, Alienware Skin, Razer Skin
Multiplayer notice: DRM-free version of GRIP does not include online and LAN multiplayer.
WHEELED AND ANTI-GRAV RACING FUSION
GRIP is a high octane, hardcore combat racer, packing ferocious speed and an arsenal of heavy weapons.
Harness the power of gravity-defying wheeled or airborne vehicles, and smash your way through opponents with a bristling arsenal of outlandish weapons. GRIP delivers one of the fastest and most unique racing experiences ever as you scale walls, ceilings and anything else you can get your ride onto. Master twisting tracks, tricks and perform ridiculous stunts, fighting your way across alien planets to become the ultimate vehicular assailant.
REACH MACH 1 SPEEDS
Hit speeds of up to 767mph and beyond on floors, walls, ceilings and anywhere you can get your ride to… just keep that pedal pressed hard.
RACE ACROSS THE COSMOS
Race your way through 29 tracks across a host of 4 exotic planets; from hostile, icy worlds to foreign, non-terrestrial cities to the outer reaches of space.
CREATE THE ULTIMATE RIDE
Choose from a roster of 30 armored vehicles to suit your style – some swift and agile, others brutish and heavily armed. Progress your player level and customize your ride with unlocked paint jobs, decals, tires and rims.
DEVASTATE YOUR OPPONENTS
Pick-up an array of 9 power-ups and weapons, from shields and turbos, to rail-guns, missiles and explosive darts - all with alternate fire modes.
COMPETE ON THE COUCH
Compete with friends in SPLIT-SCREEN multiplayer, with up to four players.
Please note that online multiplayer is not supported.
BECOME ONE WITH THE CAR IN CARKOUR
Beat the clock, avoid obstacles and find new pathways in 19 point-to-point Carkour runs.
CONQUER THE SINGLE PLAYER CAMPAIGN
Be the best, beat in-game rivals and rise to the top in the single player campaign. Gain XP and customize your ride’s appearance with hard-earned upgrades.
SICK BEATS
Race to a 24 track thumping licensed electronic soundtrack, ranging from techno and trance to our main jam, drum n bass.
BUILT WITH UNREAL
Built in Unreal Engine 4, GRIP will take you back to your nostalgic past, while simultaneously propelling you into an electrifying future.
I liked Rollcage. This feels like a Rollcage remaster. Not ground breaking, but a good game for the price.
One annoying obstacle in the beginning was that the game had issues with my generic usb controller and I had to use key mapping program.
GRIP is one of those games that had the potential to be great, but has so many minor annoyances bogging it down that it ends up being only "good". Most of the issues I have with this game are just small nitpicks, but when you add so many, the end result suffers.
For starters, it seems to me most developer resources and testing have been poured into the in-game experience, and other elements such as game menus are rough around the edges in many ways. For example, the requisites to complete an event disappear from the menu once you have beaten it, so if you want to beat it again a month later you don't know your target goals. There isn't a registry of your event results either: there is no way to know if you beat an event by placing 1st or 2nd. Not a deal breaker, but every other arcade precision racer gets campaign progression and campaign menus better.
Some other elements are outright broken. For example, finishing an Elimination race during a campaign event fails to spawn a results board. Worst breakage I have found so far comes from the aftergame: after beating the final event of the final tier, initiating a Call-out for a rival has a chance to trigger a number of bugs, including hanging the game if you lose, or hanging the game if you destroy the opponent with your weapons.
I suspect the rivalry system is also botched. Sometimes I would Call-Out a duel against an opponent and end up facing a different opponent.
So, what do you get once you get past all the issues? Tons of gameplay, of course. GRIP has a step learning curve and it takes a whole lot of time to be able to make sense of all the chaos that unfolds on the screen, but once you master the controls, it is very satisfactory.
It can be extremely upsetting before that point, because lots of times the game seems very random. You might get hit and pushed out of the track, lose, and get angry because you feel there was no way you could have avoided it. While I agree that sometimes your victory will be stolen unfairly, most often than not a good pilot can recover quickly from setbacks... once you are capable of recovering from hits quickly you will find the game much more enjoyable.
The game gives a good sense of speed and it belongs to the school of thought that claims that, if you feel you are in control, you are not driving fast enough. Weapons and powerups are satisfying to use and feel meaningful. The game is unforgiving and minor mistakes will send you flying out of the track, but that is part of the appeal. The cycle of failing, retrying and succeeding is addictive and never gets old. Beating most tracks requires precision and dedication.
Music is serviceable and fits the game, but I don't think it is the sort of music you'd listen while doing anything else. Graphics are fine on PC, sounds work well and are immersive enough. Not bad for a game under 10 Gb.
Overall, I think if you like futuristic racers such as WipeOut, BallisticNG or Redout, you will get a lot of enjoyment out of GRIP, even if the quality of this game does not equate that of the offerings from Neognosis and 34BigThings. As long as you keep your expectations in check, you will have fun.
And, most important, don't take defeat too seriously.