Posted on: June 12, 2018

sonicchill
游戏: 43 评论: 9
Best dev releases best expansion
#1 devs in my book. There are no others.
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Grim Dawn and Grim Dawn: Ashes of Malmouth are the intellectual property of Crate Entertainment LLC, all rights reserved.
Posted on: June 12, 2018
sonicchill
游戏: 43 评论: 9
Best dev releases best expansion
#1 devs in my book. There are no others.
这对您有帮助吗?
Posted on: October 13, 2017
HiredGun82
验证所有者游戏: 352 评论: 32
Wonderful!
Necromant + Grim Dawn Gameplay => 5 Stars!
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Posted on: May 7, 2018
xernos
验证所有者游戏: 746 评论: 97
DCL without it GrimDawn lack many thing
DCL without it Grim Dawn seems lack many thing i.e. relic blueprints, some new enemies and higher lvl cap...
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Posted on: October 15, 2017
illiousintahl
验证所有者游戏: 331 评论: 34
For $18 it's a bit of a stretch
Don't get me wrong the new area's look nice; the Necromancer has enough mooks (with a few items and being a shaman you should be able to get 20+ minions); but it still hasn't got a lot of Q.o.L improvements like a map overlay and ambiguous info tooltips. [It still has problems with short summon time outs] What I am getting at is it adds a bit of content, but it doesn't necessarily improve the game; which is fine if you are in love with the base game. Just don't go in expecting the balance to be different or every monster not to be packing a DoT AoE of several types like they've thrown the kitchen sink to have them keep relevant as a threat. You'll still be tripping over items while trying to shoot, having shots blocked by poor hitboxes, all the detail gone into weapons rather than decent looking armor or heaven forbid simple actions (like varying attacking), glaring compromises to classes that try to be jack of all trades and a return to the slow grind pace of the main campaign. That being said there are worse buys out there and worse 'expansions' to games on GOG.
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Posted on: October 6, 2021
dozah
验证所有者游戏: 146 评论: 35
A Modern Game
Unfortunately, although Grim Dawn attempts to meet standards set by predecessors in it's genre, it fails to achieve a reasonable difficulty curve. Instead of having various mechanisms within the game by which players can learn to overcome various hurdles, the game eschews tactical planning and strategy in favor of 'gotcha', one-shot death, insta-gib rolls of the dice, whereby your character is instantaneously exploded in a manner that precludes any reaction response. This moves the genre of games away from a kind of 'adventure, exploration, looting hack and slash' to an exercise in sadomasochism, whereby randomly your character is lost through no fault of your own and with nothing to learn from it. Just a weighted dice roll to repeat. So it is bizarrely the case that a superior game can be cobbled together using this game's engine, porting another game from a previous, earlier era when games were more finely crafted into it, and creating a better gaming experience than this original game has. I don't think that should be the case, that modern games are clearly inferior to earlier games simply because the developers have to bait their playerbases into maintaining interest through a skinnerbox comprised of massively uneven spikes in difficulty.
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