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恐怖黎明

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4.5/5

( 778 Reviews )

4.5

778 Reviews

中文(简体), English & 12 更多
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恐怖黎明
介绍
进入一个末日幻想世界,人类濒临灭绝边缘,钢铁的价值胜过黄金,而信任来之不易。这款动作角色扮演游戏具有极其复杂的角色发展,数以百计的独特物品和制造方法,以及为数众多的多选择多结局任务。双重职业 - 六个不同职业可以任意组合,每个职业拥有超过25个技能和调整修正。基础职业包括战士、爆破专家, 神秘学者、夜刃、奥术师和萨满。 数百种物品技能 - 以超过250个独特技能增强你的职业构建,这些技能来自于物品和装备附加。 收集数以百计的物品 - 拥有普通、魔法、稀有、史诗和传奇五个不同级别的战利品。外加超过20000种可能的魔法词缀组合和200种以上的稀有词缀。 具备选择和后果的任务 - 你将会面临对世界...
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用户评论

4.5/5

( 778 Reviews )

4.5

778 Reviews

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产品详细信息
2016, Crate Entertainment, ...
系统要求
Windows 7 / 8 / 10, x86 compatible 2.3GHz or faster (Intel 2nd generation core i-series or equivale...
DLC
Grim Dawn - Loyalist Pack 3, Grim Dawn - Ashes of Malmouth, 恐怖黎明—忠诚玩家升级DLC, Grim Dawn - Crucible, Gr...
Time to beat
21.5 hMain
49 h Main + Sides
218 h Completionist
42.5 h All Styles
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介绍
进入一个末日幻想世界,人类濒临灭绝边缘,钢铁的价值胜过黄金,而信任来之不易。这款动作角色扮演游戏具有极其复杂的角色发展,数以百计的独特物品和制造方法,以及为数众多的多选择多结局任务。
  • 双重职业 - 六个不同职业可以任意组合,每个职业拥有超过25个技能和调整修正。基础职业包括战士、爆破专家, 神秘学者、夜刃、奥术师和萨满。
  • 数百种物品技能 - 以超过250个独特技能增强你的职业构建,这些技能来自于物品和装备附加。
  • 收集数以百计的物品 - 拥有普通、魔法、稀有、史诗和传奇五个不同级别的战利品。外加超过20000种可能的魔法词缀组合和200种以上的稀有词缀。
  • 具备选择和后果的任务 - 你将会面临对世界产生重大影响的艰难抉择。路上的陌生人、绝望的家庭甚至整个村庄都可能因为你的行动而存活或灭亡。现在有超过35个任务和75+条背景故事笔记待你收集。
  • 友好和敌对阵营 - 赢得人类阵营的青睐,以解锁额外的任务线、商人折扣和特殊的阵营物品及增强物品。你可以将一些中立阵营转变为盟友,但帮助其中一方将会使另一方成为敌人。敌对阵营会记住你的所作所为,加深对你的仇恨,派出大量精英英雄来追捕你。
  • 奉献 - 额外的技能定制层可让你的职业技能获得增益奖励和强大的次要效果。这些需要从一个巨大的星图中解锁,而解锁点数来自于搜寻和恢复世界各地隐藏的损毁圣坛。
  • 重建世界 - 保障生存的必需品,重建设施并救援幸存者,使人类聚居地生存下去并繁荣发展,而后这些幸存者将为你的事业贡献他们的力量。
  • 4人联机 - 与朋友联网游戏或在精彩的多人游戏中结交新的盟友。多人遭遇战将把你的团队置于终极挑战。
  • 快节奏的血腥战斗 - 敌人鲜血飞溅,布娃娃物理效果,以及令人满意的敌人死亡效果。打碎大门,在房子里一路斩杀,留下一地损毁的家具。
  • 可旋转镜头 - 如果你选择观察这世界全部的美,并始终以最佳角度进行战斗。关卡当然是经过精心设计的,玩家不必强行旋转镜头;这纯粹是可选项。
  • 秘密和危机比比皆是 - 200多个敌对英雄和boss,手动配置的独特致命技能。20多个秘密区域隐藏在破碎的墙壁、不显眼的裂缝和神秘的上锁之门后面。炸掉障碍或修复结构,开辟新的道路。
  • Rogue-Like地下城 - 一路往下,来到特殊的挑战地下城,这里需要一把稀有的精心制作的钥匙来解锁,敌人的等级将随你的前进不断增加,并且无法使用玩家传送。此处无路可退,除非你完成地下城的挑战或在战斗中阵亡。
  • 动态天气 - 特定地区的气候和多样的天气效果使这个世界更加鲜活。一个原本阳光灿烂的晴天也可能忽然层云密布,下起小雨,孕育一场即将到来的雷暴。多变的阵风吹拂草叶,并影响物体,就像风车转动。
  • 基于配方的制作 - 收集超过250种制作配方,使你能够将回收的组件结合到独特的制作物品中,然后再使用那些基础造物按照高阶配方完成拥有惊人魔力的物品。
  • 回收技能点 - 回收技能点并重新配置的能力可以减轻选错技能的恐惧和沮丧。毕竟在情况不明的游戏早期做出的技能选择如果不能更改,可能会给角色造成永久的不良影响。

Grim Dawn is the intellectual property of Crate Entertainment LLC, all rights reserved.

所有成就
系统要求
最低系统配置要求:

注意事项:需要GOG GALAXY 客户端才能接入 Grim Dawn 的在线模式。

局域网(LAN)无需通过GOG GALAXY 客户端接入。

注意事项:需要GOG GALAXY 客户端才能接入 Grim Dawn 的在线模式。

局域网(LAN)无需通过GOG GALAXY 客户端接入。

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
21.5 hMain
49 h Main + Sides
218 h Completionist
42.5 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2016-02-25T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
4.1 GB
链接:

游戏特性

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用户评论

Posted on: May 20, 2016

spilx

验证所有者

游戏: 15 评论: 2

The rogue with a deadly cold

I have only ONE gripe about this game: melee attack animations are garbage! For example a character dual wielding swords (which has high attack speed) seems to kill enemies by sneezing on them every 0.5 seconds because the attack animations stops at the beginning, when he tilts his head forward, and the interval of time between each swing doesn't scale. Everything else is fine.


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Posted on: November 19, 2017

sldrisk

验证所有者

游戏: 361 评论: 5

Titan's Quest mod

Visually, Grim Dawn (GD) looks striking; almost like something out of the Dark Tower series. The story is engaging enough, a land ravaged by the conflict of two, horrific powers and humans stuck in the middle. Music doesn't strive to be anything more than atmospheric and forgettable. There is a moderate bit of exploratation and the core scavaging for loot is there as well. So overall not a bad game. The part of the game that really rubs me the wrong way is that it doesn't feel enough to be it's own game and relies on the core components of Titan's Quest (TQ) to run. Yes, GD does run on the TQ engine so it's a given that mechanics should be seen, but to a point. Nearly everything of TQ is left within the game, the creators cobble a few add-ons, changed textures, and then released the title. The gameplay feels like it doesn't have it's own legs, that it's just playing off TQ verbatim. If you're a strong fan of ARPG titles and don't mind playing something you've played before, then it's worth a purchase. Otherwise, I would encourage anyone else to do some thorough reviewing of the game before buying.


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Posted on: July 7, 2022

DonWallace3

验证所有者

游戏: 106 评论: 85

Great game with some dumb mechanics

Very fun Diablo style game. But there are some dumb mechanics where if you die in a zone you have to log out log back in, fab another key with expensive mats, and re-fight your way all the way back to your death spot and loose a ton of experiance points. Most zones don't do this, but the ones that do are just stupid.


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Posted on: April 26, 2023

Maliavot

验证所有者

游戏: 144 评论: 1

It's still a steam version

This is still a steam version, but messed up a bit and sold as GOG version. They didn't even bother with altering repair.exe executable to actually repair game issues - it still tries to launch steam...


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Posted on: April 25, 2016

cheyney

验证所有者

游戏: 296 评论: 10

Another in the stack of decent Diablo clones

I'm still waiting for an ARPG that lives up to Diablo's legacy. Grim Dawn has great bones. It's got great visuals, a nice UI, good control, decent music and sound effects, and fun loot. The final boss is amazingly well done from a visual standpoint. The game's skills are well balanced so you can make an effective character out of many different designs. However, there just isn't enough variation and challenge to keep me coming back for more. I started playing Elite mode at level 57 and it's mind bogglingly easy. It's not a hardcore game. As good as the level design is it's not randomized very much so that you know what to expect every time you come back. There also isn't much randomization in enemy creation. It's very homogenous in it's pace. It's not like Diablo or Diablo 2 where you can be humming along and then run into a pattern of enemies that trip you up. But this is all par for the course in modern ARPG's. They all seem so focused on balance that they become homogenized. I played Diablo 2 for years over and over again and was pleasantly surprised by it's patterns every time. I wish I could find that again. Why can't designers get beyond all this modern homogeneity? Wouldn't it be cool if a single cave opening in Grim Dawn could be 1000 levels deep or 1 and you had no idea how far it would go? And if by some amazing chance it was 1000 levels deep you come out of the cave so powerful that you could mow through several areas in the game before encountering a worthy challenge. Or, if you never happened to find a cave deep enough you might have to suckle your power by repeating those same areas over and over again looking for that orgasmic cave with extremely rare and mind blowing loot at the bottom. Wouldn't it be cool to wonder if you could even complete a cave or have to come back when you're like 50 levels higher because the beasts in inside are so extremely powerful? I wish game designers would focus less on controlling an experience and more on surprising themselves.


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