Posted on: November 30, 2016

NeoRanger
验证所有者游戏: 517 评论: 24
Great exploration, sadistic combat
Never been much of a fan of the Gothic series, but if Two Worlds taught me anything is that there is a lot of fun to be had with low-budget junky RPGs. Gothic 3 is a step-up from its predecessor in that the combat system is *slightly* better and the series really does excell in encouraging exploration and providing a lot of interesting nooks and crannies in its massive world. In many ways, Gothic 3 is a better game in that regard than the Elder Scrolls series. The problem is that the aforementioned combat system really drags the whole game down by a ton. I attempted the game as a hunter/rogue, which worked exactly as I intended to; find a mob, pull enemies, backpedal and shoot until they're down. If they get too close, bust out a sword and run in circles looking for openings. It's a combat style that's oddly absorbing and it's one that I loved in the first Two Worlds. Unfortunately, Gothic 3 lost the plot quickly afterwards and started throwing me in areas swarmed with enemy mobs that hunted in packs, be it wolves, wargs, Orcs or the regular-arrow-immune skeletons. Difficulty in and on itself is never the problem in a game, but when the game becomes repetitive and frustrating is my personal breaking point. Even with quick-saving and multiple attempts, when most of the game time is devoted in pulling and playing happy-slaps with enemy mobs ad nauseum, it's hard to stick with a game just for the exploration and maybe the story. It doesn't help that it's a technical mess. The GOG version is bundled with the previous version of the Community Patch, which makes the game prettier; but crashes still happen and load times are ridiculous for modern systems. I gave up on the game when I just got tired of waiting another 10 seconds of after my millionth death. The game's still fun if you can deal with the above and it has a lot to offer; but it's definitely made for the patient player.
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