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到家

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3.1/5

( 162 Reviews )

3.1

162 Reviews

中文(简体), English & 7 更多
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到家
介绍
1995 年 6 月 7 日。凌晨 1:15 在国外呆了一年的你刚回到家,期待着家人的迎接,去发现家里人去楼空。一股不祥的感觉涌上心头。大家都去哪了?家里发生了什么?一切谜底尽在 FullBright 公司的故事探索游戏《Gone Home》,未知的秘密等待你揭晓。 《Gone Home》是一款互动探索模拟游戏。你需要仔细审视看似正常的房子里的每一处细节,发现生活在这里的人经历过怎样的故事。所有抽屉和门都可打开。你可以拿起物品检查,从中寻找线索。通过调查每位家庭成员留下的线索,了解这个家庭到底发生了什么。 欢迎再次回家。关于这个游戏:在《生化奇兵》(BioShock) 系列和《Miner...
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用户评论

3.1/5

( 162 Reviews )

3.1

162 Reviews

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产品详细信息
2013, Fullbright, ...
系统要求
Windows XP SP2 / Vista / 7 / 8 / 10, 1.80GHz, 2 GB RAM, Video card with 512MB of VRAM, 2GB HDD space...
Time to beat
2 hMain
2.5 h Main + Sides
3 h Completionist
2 h All Styles
介绍
1995 年 6 月 7 日。凌晨 1:15

在国外呆了一年的你刚回到家,期待着家人的迎接,去发现家里人去楼空。一股不祥的感觉涌上心头。大家都去哪了?家里发生了什么?一切谜底尽在 FullBright 公司的故事探索游戏《Gone Home》,未知的秘密等待你揭晓。

《Gone Home》是一款互动探索模拟游戏。你需要仔细审视看似正常的房子里的每一处细节,发现生活在这里的人经历过怎样的故事。所有抽屉和门都可打开。你可以拿起物品检查,从中寻找线索。通过调查每位家庭成员留下的线索,了解这个家庭到底发生了什么。

欢迎再次回家。
  • 关于这个游戏:在《生化奇兵》(BioShock) 系列和《Minerva's Den》背后经验丰富的故事团队倾力打造下,《Gone Home》以丰富的细节展现一个家庭面对命运的不确定、心痛经历和家庭变故的抗争。荣获 GDC、BAFTA 以及 PC Gamer、IGN、Polygon 和 Paste 等出版媒体颁发的多项年度最佳游戏、最佳故事和最佳首发奖项。
  • 关于沉浸式场景:游戏将带玩家回到 20 世纪 90 年代,造访这所每个细节都经过精心设计的房子,在屋外的暴雨声中完全代入角色去探索未知。
  • 不战斗,无解谜:《Gone Home》带给玩家的是一段非暴力和无解谜的体验,让玩家可以按自己的节奏进行游戏,不用担心受到攻击、无法推进剧情或遭受挫败。这所房子渴望着你去探索。
  • 高度互动式的案情调查:房子里随处可见主角家人的个人物品,还有他们留下的笔记和信件,玩家需要检查这些物品,了解格林布尔一家发生了些什么事情。发挥你的观察力,把这个随着你的探索而展开的故事拼凑完整。
  • 紧凑的叙事体验:在两到四个小时的游戏时间里,你会了解山姆·格林布尔的故事,以及阿布尔山上的这所房子里的秘密。你能发现多少,取决于你在这个物品密集和故事丰富的房子里探索时,追查每一条细微线索的深度。
  • 幕后评论:共有《Gone Home》背后才华横溢的开发人员、音乐家和配音师超过 90 分钟的评论。开始新游戏时点击“修改器”按钮即可开启评论模式!

Gone Home® is copyright The Fullbright Company LLC, 2013.

包含内容
壁纸
系统要求
最低系统配置要求:

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
2 hMain
2.5 h Main + Sides
3 h Completionist
2 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.7.0)
发行时间:
{{'2013-08-15T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
1.8 GB
链接:

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用户评论

Posted on: August 24, 2019

trng

验证所有者

游戏: 687 评论: 1

Bland, slow and boring.

I had just completed the game, and I am dissatisfied so much, to say at least, that I have opted to write a review, which is not what I usually do. The environment this game presents might at first give a mixed impression of Layers of Fear and Amnesia. It claims to have lots of details, and there are lots of object to look at. The problem with these objects is that despite there are lots of them, majority of them are just the noise, as they aren't related to the story in any way, not even qualifying as red herring. Your interaction with the world is largely limited to "take this item, look at it, put it back". That's mostly it. The mere presence of an inventory in the game is an overkill - the game makes no use of it at all, you have to carry items in hands. Given the frustratingly slow pace the protagonist glides through the house, testing even simple ideas like "get the matchbox, try to light up candles" turns out to be a task that is easier to be abandoned rather than carried out. The story itself is short and boring, up to the level of making it hard to follow the plot. It's a somebody's lesbian love drama, reciting memories somebody had, digging into dirt clothes somebody had. Does it trigger at least a minimum emotional response? Not at slightest. It does literally nothing to even try to bond with the person who is playing this. There is no plot buildup, no advancement, no culmination. It just ends up abruptly at one point without answering anything, only giving a way for speculation, and only if you cared enough to immerse in the plot, which I couldn't force myself into. Summarizing, I have been expecting the classical quest and/or explorative experience, but instead got a far-fetched failed love story of people I don't care about within an environment that effectively prevents any exploration "at my own pace", forcing me to snail-crawl through the house. My expectations were not met. Wouldn't recommend.


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Posted on: July 3, 2018

GEISTvonPA

游戏: 23 评论: 7

Mediocre

This game was great the first and only time I played it. While this game is very 80s/90s reference heavy and has an intriguing atmosphere and story to keep you going, this is the only thing driving the game. I thought it was going to be some sort of survival horror because the description is very misleading ("You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself "), and while it gives off that ambiance there is nothing in this game that can hurt you. It's all psychological to get yourself thinking there is going to be something scary around the next corner but, there isn't. I quickly found out that there is nothing to this game other than to just find secret panels, notes and keys and wonder around the home looking for more clues to a love story (which I am completely fine with and found to be the best part of the game) that, once finished, you won't ever play again. This game, once completed, has no replay value. Once you're done you can literally go back and completed it in about 1 minute. The graphics (even on high) aren't that great. The interaction with objects is boring. Pick up object>Look at object>Drop object. With the exception of the Audio Cassettes that changes the music. The ending is so anti-climactic; by the time you get to it you already knew how it was going to end from reading all the letter and the house being empty. This game would have been better if it had been based around the prior creepy owners and the mysterious objects that can be found in the safe. This game is not worth $15. It's not even worth $5.


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Posted on: May 1, 2018

chlop

验证所有者

游戏: 2575 评论: 106

A very well designed tech demo

As others have pointed out, Gone Home only takes a maximum of two hours to complete 100%, and much less to speedrun. Its excuse is that it's an experience, rather than a game. But like all games of its ilk, that excuse is hard to swallow. I want the best of both worlds - a game that is fun to play, and is also an experience (Beyond Good & Evil). Sadly the gameplay in Gone Home is very basic, and all you really have to do is pick up scraps of paper thrown around the different rooms. You can interact with other objects, but why bother. And through these scraps of paper you start to learn the story behind this empty house - a story that seems half baked, and isn't very interesting. But you don't really need to concern yourself with the plot. If you're intrigued, great. If not, you needn't bother - you can collect those scraps of paper without having to read them, making the game last a little over an hour. And that's considering you interact with everything you can in each room. Gone Home is such a thin & basic game, people seem to have completed it 100% in under ten minutes.


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Posted on: September 24, 2017

zartus

游戏: 201 评论: 2

bones of a story not bones in the attic

This game is a very bland walking simulator that is one of the only games I regret purchasing. There are no scenic vistas, no challenging puzzles and very little actual story content. I sort of enjoyed the characters and felt a bit nervous at points due to the implied horror aspects. There was not enough time for the tension to ramp up and every time I thought I was about to enter a scary area or discover more story the thread was cut short. I would rate this a very strong DON'T BUY!


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Posted on: September 4, 2020

sillyboy25

游戏: 32 评论: 2

THIS IS NOT A GAME

You walk around a house and read notes. That's it. No puzzles, no secrets, nada. You're not "playing" anything. There is not plot. There's barely a story. There's no reason to care about anything going on. I can't emphasize how mind-numbingly boring this program was.


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