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Gods Will Be Watching is a minimalistic “point and click thriller” centered on despair, commitment, and sacrifice as players face narrative puzzles and moral dilemmas that will affect both the lives of your team and the people you’re are sworn to protec...
Gods Will Be Watching is a minimalistic “point and click thriller” centered on despair, commitment, and sacrifice as players face narrative puzzles and moral dilemmas that will affect both the lives of your team and the people you’re are sworn to protect.
Set against the backdrop of an interstellar struggle, Gods Will Be Watching follows Sgt. Burden and his crew in six tense chapters from hostage situations and wilderness survival to biological weapon prevention and agonizing torture scenarios. Each decision is crucial and players will need to choose between the lives of their team and the saving the world from genocide. There's no good or evil, just decisions, with only you and the gods as a judge to your actions.
Set morals aside as you navigate Sgt. Burden and his team through harrowing predicaments and make decisions that will either save your team or sacrifice their lives for the sake of the mission.
Solve a wide variety of narrative puzzles and moral dilemmas using your own wits and burden the consequences of your choices. Do you intimidate or comfort your hostages to maintain your tenuous control of the situation? Should you kill the weakest member of your party to save on food for the strong? What is one life worth in the face of annihilation?
An innovative departure from the traditional point and click adventure taking place in six intimate, tension-filled scenarios linked together through an epic narrative of interstellar espionage.
包含内容
内容
Standard Edition
Special Edition
壁纸
画册
comic (English)
comic (French)
comic (Italian)
comic (German)
comic (Spanish)
comic (Portuguese)
原声音乐(MP3)
系统要求
最低系统配置要求:
推荐系统配置:
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
推荐系统配置:
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
You going through different scenes of a space story trying to save your crew (with a twist). It has many different ways you can get to the next scene. It's micromanagement with lovely pixel-scenes and a fantastic soundtrack. I played through normal mode and it is challenging as there are some random elements in it. Be prepared to start the scene over and over again. But that is the beauty of the game, it's about not giving up and finding your way through it. I enjoyed it very much, it put me in a trance state I only seldom experience when playing a game... 2 thumbs up
I thought I get a game where I have to make hard choices, but instead I got a game thats completley build on coincidence. A game like that is not hard (Dark Souls is hard), it´s just unfair and I don´t want to retry a level over and over again. I don´t want to compare "God´s will be watching" with a hard Hack´n´Slay like "Dark Souls", but there is a line between challenging and complete unnerving gameplay and "god´s will be watching" is total on the last side. I was really looking forward to this game, but I´m completley dissapointed.
Spoilers
1st round is easy enough.
On the rack, two twists is an instakill, person in the chair can provoke. Axe takes *two* chops provoke draws an axechop. You can confess, lie or get shot at in Russian Roulette and is an instakill if your number comes up.
Third level was completely straightforward. Just don't inject Burden to test the vaccine, nothing happens and the work is wasted. That's a shitty surprise.
4th round is the demo, but RAMPED in difficulty. Hunting seemed to generally bring in 2-4 food, at any rate, it takes about 3 hours, on average, using spears or dogs, including failures, to provide the calories your team needs for one day. Dont forget morale though! Assuming you can push the engineer to work on the last night, you can theoretically squeeze six hours (or 30%) out of him on the last day. Marvin has no morale, and doesn't have to be fed every night. haven't tried starving him completely.
For a game where juggling multiple demands is the whole point, devoting an entire day to one problem, and not seeing it resolved by the end means the numbers just aren't right.
People are right, the designers of this game are artists first and game designers second. The torture level is really legitimately wrenching to play through.
It's an awesome experience, but play on easy. The challenge is artificial, the point is to see the plot unfold.