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Would you like to play something with tough puzzles and laughing-out-loud humour? What about something full of funny characters, featuring mind-bending plots and brain-teasing puzzles?
Help the King regain his sanity after he got turned into a raving l...
Windows XP or Vista, 1 GHz, 256 MB RAM, 3D graphics card compatible with DirectX 7 (compatible with...
介绍
不支持简体中文
本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。
Would you like to play something with tough puzzles and laughing-out-loud humour? What about something full of funny characters, featuring mind-bending plots and brain-teasing puzzles?
Help the King regain his sanity after he got turned into a raving lunatic, save the kidnapped prince and interview Queen Xina and King Bodd who have been fighting for years.
You will be confronted by surprise after surprise and will have to face the most unexpected enemies.
Enjoy good, old-fashioned fun for everyone.
Includes Gobliiins, Gobliins 2: Prince Buffoon, and Goblins Quest 3
Mind-boggling puzzles in a crazy, surreal world full of even crazier characters
The PC Talkie version has the smoothest animations and best graphics. The Voices are funny and gives them more character.
Real Gobliins Fans should check the Amiga version of Gobliins 2, that is technically worse, except that music is crazy and fits perfect. Sadly on the PC is an nice atmospheric sound, but not the great melody.
I've played this game when it came out, back in the 90s and I immediately got "glued" to it.
It was one of the first PC games I played back then and it showed to be one of the funniest, original and engenious adventure games ever!
It came out of the minds of a French team by the name of Coktel Vision, and the success was so grand that a sequel (and later, a 3rd part) came obviously out.
Gobliiins is a simple game that allows us to control 3 distinct goblins through a world of magic to defeat the evil wizard and save the kingdom. Each goblin has its own peculiar characteristics and abilities, so combining their own "personalities" we must overcome puzzles and advance in the game.
One goblin is the adventurer (can take and use objects and make use of his diplomatic side -- good to talk to other characters);
The second goblin is the brave one and his patience isn't always the best. He's pretty good to solve conflict situations or puzzles that require strength;
At last, there is the wizard goblin who can use his magic to add fun to the adventure and provide a lot of help. He can cast simple spells that will help us overcome puzzles or... sometimes transform one object into another.
In summary, you can expect a lot of fun out of Gobliiins, a long time of pure entertainment, some laughs all along and lots of mind-challenging puzzles. In one word only: superb!
The ‘Gobliiins’ trilogy are great looking games, but they remained under my radar until I read ‘The Guide to Classic Graphic Adventures’. With the book piquing my interest in the games, I decided to check them out. I can say that the cartoonish art in all 3 games still holds up in 2021.
‘Gobliiins’ is the worst game of the three. The most frustrating part is that the objective of each scene is often unclear. Puzzles require trial and error for you to figure out what you’re supposed to do, resulting in your goblins losing their health when you did something wrong. The animations for mistakes are usually whimsical, but it’s vexing that lost health carries over to the next scene. Many puzzle solutions are weirdly convoluted and nonsensical, too. No save game feature, but uses passcodes. (1.5 out of 5)
‘Gobliins 2’ improves on the first game by removing the health bar, allowing for more freedom to explore and try different things. This alone makes the game more enjoyable. Although objectives are sometimes clearly stated or hinted at, many solutions can still be convoluted and nonsensical. You only control 2 goblins this time, and you’ll need to use them simultaneously to solve some timed puzzles. It’s just as, if not more, whimsical as the first game. There’s a save game feature in this one. (2.5 out of 5)
‘Goblins 3’ is the best of the three. You control a single goblin, but you’re paired with different partner in certain scenes. You’ll need to work together to solve a greater variety of puzzles, some fantastical and a few just weird. While objectives of each scene are clear, some puzzles can still be challenging. A few overstay their welcome with their lengths, as well as tedious, convoluted solutions. (3 out of 5)
Overall, the ‘Gobliiins’ trilogy is worth checking out for the second and third games. All three games feature a nice soundtrack and neat sound effects. Play the first one to get some context of the trilogy’s history, but it’s otherwise best avoided.
To solve most of the puzzles the player must actually try everything wih everyting and eventually come to a solution. This can be frustrating because every wrong choice leads to an energy loss: one blunder too many and you have to restart the level. I know that we are talking about some cartoonish fantasy world but usually graphic adventures (e.g. "Monkey Island") do have an underlying logic of some sort: this game doesn't.
If you get bored, just grab a guide, follow it and enjoy it like you would with a cartoon (graphics and sound are fine).
I remember having this game on disk and enjoying it immensely when I was quite young. Playing it now, I can understand why it was a favourite - lots of humour backed up by great animation and 'experimental' play style that encourages the player to try stuff just to see what happens. Classic!