[Note:] Played the game for the most part with the latest version of the Giants World Domination patch.
Giants: Citizen Kabuto is a game that was stuck the back of my mind for a very long time. I saw a lot of hype about it as a little kid in local gaming magazines when it was released. I hadn't actually read the reviews though, because the monster was spooky and the blue lady made me feel weird (don't think they censored anything, at least in the promotional posters).
I picked up GCK after I already played through Shiny games like MDK and Sacrifice. Sacrifice is one of my favorite RTSes of all time, so I thought that perhaps GCK would be like it, just with less focus on units and more action, maybe more variation. There were some similarities to a small extent, but overall, I did not find the gameplay as gripping and most importantly, the story was pretty meh. I appreciate the humor, but it wasn't enough to keep me interested enough to not skip some cutscenes. Not that I did it out of the lack of time, I did it mostly because my game had a tendency to crash in between some cutscenes, so after a harder level, I just had to skip to make sure I wouldn't lose my progress. It seemed like there was maybe a 50/50% chance that the game would save and I would be able to just start the next level after the crash, but once I had to redo a level, I didn't want to test my luck further.
I loved the jetpack in the Mecc section on the game, I liked the Delphi sections, but the eponymous Citizen Kabuto was the biggest letdown of the game.. Didn't really feel innovative compared to the previous sections, and didn't feel imposing or powerful enough whether playing as Kabuto or against Kabuto. The final boss fight was a joke and the ending was rather abrupt. Also, the base building / RTS part of the game was not exicting, definitely liked the Sacrifice approach more. Sacrifice just did the whole 3rd person strategy better, lot more fluid, easier to control, etc.
So yeah, 3.6.