Hey - you! Still haven't played "Ghost of a Tale"? Because -- even though it's looking gorgeous -- you heard the game's horribly broken? Let me tell you: Now is the time. You do not want to miss this gem!
I had GoaT in my backlog for the longest time - and my eyes on it for even longer. But I held back all these years because apparently it was riddled with bugs. Well, after years of updates, it may not be completely bug-free, but what game today is? I can happily report that - after resolving some initial issues when starting the game - I encountered very few bugs, most of them harmless. Even the rare "game-breaking" error was fixed by simply restarting.
If there is one word I would use to describe this game it has to be "luscious". The graphics and animations are - even by today's standards - unparalleled. This game is stunningly beautiful and you can see the passion for detail all around. But it's not just a looker. Gameplay-wise, GoaT is a very competent, more-ish action-adventure. As Tilo, the mouse minstrel, you have to escape a prison fortress, which involves a lot of sneaking and quest-solving. It's fun to explore the many corners and secret passages of the aforementioned fortress and its surroundings. The world is by no means huge - especially compared to the likes of Skyrim or Witcher 3 - but not every game has to be. What IS there, is more than enough - quality over quantity, and all that. Also, the game has no quest markers - you actually have to find your way around the old-fashioned way. And I absolutely LOVED that! It does a lot in terms of immersion.
If I have to criticize anything it would be the fact that the story feels like only the first chapter of a much larger epic. And that some gameplay features and story elements feel a little bit... well, undercooked. Not bad, just underutilised or inconsequential. But these are just minor complaints to what is otherwise a great game you don't want to miss out on!