...Just play it on survival.
There is a classic mode which id a bit clunky, I played it from begining to end, got the bad ending, tried again, got the good one, thought that it doesnt fit together, as fan of unepic i expected something more, then i tried survival and realized the game was made for it, everytime you die you lose all your equipment , but you earn new stuff freaking quick meaning that you have to play with a different approach every time making it ridiculously fun and crazy.
First "Unepic", now "Ghost 1.0". I couldn't wait till it appears there, since the game has been released in Steam. One of the best RPG-platformers on PC - humor, dynamics, powerful gameplay and impressive story. And hardcore, of course. For those who sincerelly loves "Unepic" - you'll love it even more.
Just purchased.
I like the style and story a lot so far; the setting seems inspired by Battle Angel Alita, and the game definitely reminds me of Metroid. The game mechanics are mostly intuitive and easy to figure out, but the tutorial is recommended since it fills in some minor gaps.
HOWEVER, be aware that a necessary folder "save" may not be properly created when the game installs. You'll end up playing for 15-20-60 minutes, supposedly saving your progress along the way, come back to continue your game, but... nothing, no saved games. Previous play: wasted.
If this occurs, go to your install location, e.g. ".\GOGGames\Ghost 1.0" and manual create a new "save" folder. Now it should properly save your games.
Not sure how this got past QA; it's a pretty significant issue.
Despite the tag, this is not a metroidvania game. Map progression is only tied to the story, and the abilities like double jump and hovering are not required to get into different areas and can be completely skipped due to the skill system.On that note; most of the skills are underwhelming and besides stat point increase seem almost useless.
The worst parts of the game are boss fights that are much harder than what you've experienced up to that point.
Not much to say about music. Can't say I would listen to it standalone, but it fits the game.
Nice artstyle, with some room for improvement. Sometimes in cutscenes the mouths of characters would just stop moving while audio kept playing. Voice acting is amateur, but it's not too bad. Story and humour are pretty cheesy, and nothing outstanding, although it's noticeable it wasn't a healfhearted attempt.
Overall it's a decent game, with weird difficulty spikes in the form of boss fights. Mission mode is a nice addition, although I haven't played much of it. I would highly reccomend to check out the Mini Ghost game included. I played it before the main game, and honestly enjoyed it through and through.
Played this game in Classic mode, almost completed it. Gameplay was quite entertaining, controls, story and et cetera are ok, so due to review size limit I'll just focus on moments I find to be standing between current score and perfect 10.
1. This is not a metroidvania game, it is just side-scrolling exploration game with rpg elements. After tutorial you will gain no new abilities that would allow you to traverse to previously unreachable locations. Except from Center area every area can (and need to) be explored to 100% from the moment you reach it, and new areas are unlocked simply by collecting keys. It is not a serious flaw, but I had to mention it.
2. After death you loose all your "money". Considering there are places with insta-death traps.. you just have to spend currency asap and grind it in safe spots separately from progressing the story. It is not fun and unnecessary Dark Souls design borrowed.
3. Upgrades. They are of two types Collectable items that buff your stats, they are ok. However Skill Tree is quite strange. There are skills like Double Jump (remind me, why wouldn't I take it? Why it is not some story-based upgrade to enable access to a new location?) and skill that increases your damage after standing still for some time (only useful against 1 boss). I had hard time spending my Skill points as most of abilities are lackluster.. Oh, one more point, there are no respecs, if you messed things by accidental click, like I did, then restart.
4. The only thing that makes you backtrack are "hidden souls" thing, essentially some secret in almost every area. But they are more annoying than fun, and some rather un-intuitive, I just ended Alt-Tabing to guide to not to waste my time.
5. Final Boss battle is just.. survival against mass of enemies which is closer to Tohou. Unless you use some cheesy weapons it ends to be annoying, especially since you have to quit the game to restart it properly. Overall it is rather anticlimactic experience.