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Gary Grigsby's War in the East

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4.3/5

( 11 Reviews )

4.3

11 Reviews

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Gary Grigsby's War in the East
介绍
War on an Epic scale from Moscow to Berlin – this is War in the East! Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is the spiritual heir to the great Eastern Front board and computer wargames of the past; a turn-based World War II strategy game down to the division and brigade...
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用户评论

4.3/5

( 11 Reviews )

4.3

11 Reviews

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产品详细信息
2010, 2by3 Games, ...
系统要求
Windows 7/8/10, Pentium 4 1.5 GHz, 1 GB RAM, 128MB DirectX 9+ Compatible, Version 9.0c, 2 GB availab...
DLC
Gary Grigsby's War in the East: Lost Battles, Gary Grigsby's War in the East: Don to the Danube
介绍
War on an Epic scale from Moscow to Berlin – this is War in the East!

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is the spiritual heir to the great Eastern Front board and computer wargames of the past; a turn-based World War II strategy game down to the division and brigade level, stretching across the entire Eastern Front at a 10 mile per hex scale. Gamers can engage in massive, dramatic campaigns, including intense battles involving thousands of units with realistic and historical terrain, weather, orders of battle, logistics and combat results. As with all the award-winning titles made by the 2by3 Games team, factors such as supply, fatigue, experience, morale and the skill of your divisional, corps and army leaders all play an important part in determining the results at the front line. Gary Grigsby’s War in the East comes with 4 massive campaigns as well as many smaller scenarios all with different strategic and operational challenges.

Gary Grigsby’s War in the East represents a truly epic representation of the Second World War on the Eastern Front and is unparalleled in its scale, detail, and ambition!

Features:

  • 5 major campaigns starting at 1941, 1942, 1943, 1944, 1941 (Alternate victory) all extending to Summer 1945
  • 11 scenarios range in length from 10 turns to 25 turns
  • Map stretches from 100 miles west of Berlin to Ural mountains and from 150 miles north of Leningrad in the north to Bulgaria and Baku in the south
  • 10 miles per hex with weekly IGOUGO turns
  • Play against the AI (either side) or watch the AI simulate the war by itself, with 5 categories of help levels for each side to adjust the difficulty level
  • Includes traditional Play by Email and Server based PBEM+ systems
  • Full service scenario and data editor with CSV export/import functionality
  • Detailed stats of ground elements and aircraft affecting in game performance
  • Up to roughly 4000 units in the game database with the ability to create many more! Division sized maneuver units with thousands of battalion and regiment sized support units
  • Many different classes of support units like artillery, engineer, ski, anti-tank, pioneer, tank destroyer, and much more
  • German Corps/Army/Army Group HQ's and Soviet Army/Front HQ's
  • Air units are generally organized as groups and can run both night and day air missions, complete with night fighters
  • Manually upgrade aircraft within units or automate new aircraft allocation
  • Detailed production with Russian factory evacuations realistically modeled with production penalties and rebuilding delays
  • Extensive spreadsheets and reports representing tons of data and information
  • Detailed yet automated accounting for support personnel and supplies/fuel/ammunition Losses in individual vehicles and squads Display of the various modifiers affecting how efficiently units receive what they need
  • More than 500 historical commanders with a detailed promotion and rating system
  • Leaders can be dismissed, executed, fired, killed in action 8 rating fields measuring different attributes from combat skill to political rating
  • Very detailed system to account for troops/vehicles that are disrupted, disabled and fatigued Accurate modeling of the need for training units before entering combat
  • Detailed weather zones and ice levels for rivers with the option to randomize or fix weather patterns for each scenario
  • Intricate Fog of War rules and unit detection levels - units are rated based on their ability to conceal themselves and their ability to recon other units
  • Includes two major optional rules allowing you to adjust the First Winter Blizzard Effect and the Soviet Combat Doctrine.

©2017 Matrix Games Ltd. All Rights Reserved. Gary Grigsby’s War in the East, Matrix Games Ltd., and their Logos are all trademarks of Slitherine Ltd. All other marks and trademarks are the property of their respective owners. Developed by Matrix Games Ltd. and 2by3 Games.

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Posted on: April 6, 2019

angryhuffy

游戏: 1028 评论: 14

The Motherland Calls

I own the game on steam, but WiTE is the definitive simulation of the German-Soviet War, nothing else comes close at all, at least until WiTE 2 is developed A wide variety of scenarios are given in game and you're let loose to command either side in both well known and unknown campaigns from 41 to 45 The game is highly complicated and you will be spending lots of time reading the manual and trying to get comfortable with the game interface. That said, for this genre of game it's very well set up and pretty intuitive regarding the basics of moving and combat, but please read the manual or else you find your men short of everything later on As far as simulating goes, it's great. Everything from correct OOBs to equipment being shipped out to the front to ordering strike missions for your air armies If you're a wargaming fan, this is a must buy and will give hundreds if not thousands of hours of entertainment


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Posted on: April 12, 2019

Skuatoi

游戏: 评论: 3

Not for casual gamers

If you like analyzing spreadsheets and spending hours planning your next move, this is the definitive wargaming experience on PC. If you want something more casual and streamlined, play Hearts of Iron instead.


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Posted on: April 8, 2019

josh_b_123321

游戏: 912 评论: 1

WITE, Reviewed.

So, let me preface this by saying that this is my very first game review. War In The East, or WITE, as I call it is a delight for us wargamers. I will try to involve as little bias as possible, so bear with me here on this adventure. Cons: 1) This game is EXPENSIVE. I purchased the steam version for $23 a while back, and had to wait a while to get it that that price. I hope that purchase eventually finds itself into my GOG account too. 2) The game is COMPLEX. I was halfway into my first game before opening the manual. That is a huge mistake that you can do yourself a favor by avoiding. Read the manual. 3) You must register with Slitherine to play multiplayer. I don’t normally like doing this, but what can be done? I’m unsure as to whether it is required for solo play. Pros: 1) Graphics are good. Simple? Yes, for sure. They get the job though. It has sprite-based icons to represent units and a massive map which is beautiful to behold. 2) The GUI is easy to use, effective, simple, yet powerful. Read the manual. 3) Multi-player is great. 4) Single player is great. 5) Audio is adequate. I tend to play the game while multi-tasking, so this is often not turned up. I imagine that is the case for most of the gamers. 6) This game is AMAZINGLY detailed. Bottom Line: This is a niche game. The creators quite obviously loved this game, and they made it for you. Save up the money if you have to and give it a go. You won’t be sorry. If you’re a casual gamer, you might want to consider looking elsewhere. This is a game that can absorb you, and you have to prepare for it if you want to get the most out of it. Advice: Find someone who plays, talk to them. Join the community. Play with your friends, you won't regret this purchase.


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Posted on: June 9, 2020

thebes

游戏: 579 评论: 11

Gary Grigby

I had the original games back in the early 90's. The games were excellent back than full of troop detail. They are not casual games, but the history buff will love it. It looks like these games are nicely updated. I plan to get them myself.


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Posted on: June 17, 2020

rich442

验证所有者

游戏: 172 评论: 7

Using Rail Mode to win in North

I enjoy the option and implementation of "Rail mode" in the early stages of the complete campaign is an excellent way to plan the approach the battle of Leningrad and The Baltic Sea. You can literally change the outcome of your approach to Moscow for Army Group Center. With rail mode, you can literally move units all the way to Berlin, resupply and travel back to the Front. My greatest difficulty was finding how to turn the sound down. I don't prefer the battle sounds and the default setting on the background music seemed a little loud because the program starts with the music and battle sounds set rather high. Overall, I highly recommend using "Impossible" mode for your first time with Leningrad. It's a quick way to learn strategy


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