Gamedec试玩版在
这里 上架了。
Return to the virtual worlds as one of four new characters with the
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骇游侠探 - 最终版是一款2.5D赛博朋克角色扮演游戏的增强版。你将在本作中扮演一位解决虚拟世界案件的游戏侦探。利用你的聪明才智从目击证人和嫌疑人那里收集信息,彻底查清疑云重重的阴谋真相。游戏会不断去适应你的决定,绝不做出任何批判。
《骇游侠探》是一款等距视角的单人非战斗型赛博朋克RPG游戏。你是一位在虚拟世界里探案的骇游侠探。你需要巧用智慧,从...
I have played the game for nearly 30 hours. The story is well written. The characters and the world are interesting. Technically it is Point+Click-Adventure with few rpg-elements. A nice mixture, I have to say.
Unfortunatelly there is bug at the end, that effects the 6 possible outcomes. In my case only 1 of the 6 outcomes was left. And that was perhaps the worst of the 6 outcomes. A bug like that can ruin the overall experience of an actually good game.
This game is really not what I thought it would be. I thought it's gonna be some (c)RPG in a cyberpunk setting, but actually it's the Sherlock Holmes: Crimes and Punishment game. Which I love, but that was not what I've expected. Also, it feels really dumb that the gameplay is essentially you are running in circles in a pretty small map and asking the newly unlocked dialogue options of the 5 NPCs (and some new NPCs, which just appeared out of nowhere). (At least for the first case.)
Also, the "convincing" mechanism is... interesting, but in a bad way.
I'm just like 3 hours in, but I hope it's gonna be more than this.
Quite satisfying mix of Shadowrun ambiance and dialogs/recent Sherlock Holmes deduction system. After a complete playthrough, I am curious enough to replay it to explore other paths.
Gamedec has many positive attributes, but some flaws in its presentation. The concept and resulting philosophical ideas of layers of simulation are interesting, but mean little.
Ultimately agency, relations, and interactions are rendered meaningless because the tale told is explored through the lens of detective gameplay. Although exploring whether simulated lives, emotions, and decisions that can be instantly erased is meaningful, gamedec expressing this by investing the player with its characters and worldbuilding to demonstrate the possible depths, depravity, and benefits of simulation - only to tear him away from the illusion. Interesting, yes, but when the only scene of any real consequence is the last yet the player still prattled around pleasing people to find worthless information, it removes player agency and seems like time wasted. The changes between dialogue and consequences of the players actions are minimal at best and influence little. The best illustration is through the professions. Much care was taken to craft the various dialogue options, to give the player abilities based on his character as determined by interaction choices. Yet they don't alter the game, just a guarantee to get the next clue. The last nitpick being that the player never changes costume, stands out like a sore thumb, and isn't challenged or inhibited by this. 47 is ashamed.
The product would have been more pleasing by exploring the simpler premise initially offered, rather than becoming too convoluted - aligning better with the games scope and still offering identical intrigue. An alternate solution being making an interactive novel instead. That is to say, the novels from which the game is inspired appear to make the entire affair redundant. A scathing sentiment not unreasonably founded, a audio-visual experience I yearn to praise that is missing the critical puzzle piece. Sitting in limbo, too neutered in style and writing to open eyes, so grandiose that it spoils itself.
Gamedec presents a cyberpunk setting with appealing visuals and a fitting soundtrack.
It's a bit meta with you playing a detective that enters games to solve their cases. There are many important (and less important) choices to be made - which may affect how/whether you solve a case (but mostly don't affect the ending itself).
Levelling-up your abilities is dependent on your attitude towards the characters - and they directly affect the options one gets in the dialogues - which is to say that attempting to acquire all the abilities will make you feel like a psycho. (Technically there is also an "optimal" starting ability.)
Story itself is intriguing, with a bittersweet ending at best (as is a standard for cyberpunk settings).
It may have felt like there was still quite some room to expand into nearing the end, but I did enjoy the 30h I spent playing the game.