Delightfully fun, absurdly addictive
As the other reviewer said, this game is "sadly overlooked." Thi is my newest addiction. I haven't had this much trouble putting down a game since Bloodborne. It's a rogue-like where you find playthrough-exclusive loot during runs, and upgrade your character permanently between runs.
The game's controls couldn't be tighter, and you have all kinds of shooting (guns, rocket launchers, alien shard launchers, dark matter launchers, nail guns, "souls guns," "acid throwers," flame throwers, and more!), as well a variety of melee weapons, suerpowers that get recharged every time you kill a certain number of enemies (this game's version of the "cooldown" effect), and grenades. The game also involves plenty of double-jumping and dashing for quick movement.
Why do you want to move as quickly as possible? COMBOS, BABY! This is where the game really shines. Killing an enemy initiates the combo timer and, for every enemy you hit, the timer resets. You only have a short window with each reset, so you want to move quickly and get to the next enemy ASAP. But your combo ends if you get hit by any enemy or environmental hazards/projectiles, so you have to balance your rapid movement with avoiding damage. The best part is that the game REWARDS COMBOS. Combos can confer all sorts of benefits, from healing orbs, to potions (e.g. the "ice potion," which allows you to freeze enemies for a short time when you shoot them), to both black and gold "ink." Ink is this game's currency, and black ink allows you to upgrade your hero, while you spend gold ink within your current playthrough, on weapons, armor, and other items.
The hero upgrade system also shines and, if I had more words left for this review, I would talk about it endlessly. It has great and innovative upgrades.
The graphics are incredibly fun perfectly fit the comic book theme. You play as a comic book hero. The comic book world's lore is slowly revealed as you progress through the game, and there are many funny points.