Furi is the product of a passionate and talented group of people who were (positively) stubborn to follow a single idea: making a boss-rush game. But what would it feel, sound and look like? Well, that's what I'm here for!
Mechanics: The game is short (4-8 hours on average), and, thus, the mechanics are simple, akin to Halo/Destiny in a sense. You have a sword (CQC), pistol (long range engagements), a dash (those bullet-hell sections are not gonna dodge themselves) and parrying. This simplicity, however, is not a downfall. The game will use the first few bosses to teach you to use all of your core controls in synergy, and will throw enough new challenges at you to keep from using simple tactics over and over again. It also features a host of little details for every boss encounter that encourages speedrunning and replaying the game to get some of the hardest achievments.
Aesthetic: It was made in Unity engine, so there aren't a lot of details in the textures, however, this made up with a stunning neon color palette (which doesn't obfuscate any of the gameplay due to smart color choices) and veru fluid and crisp animations, both for objects in the world and the characters. The design of the bosses was handed to Takashi Okazaki (Afro Samurai) which succeded splendidly in giving each boss it's own personality.
Audio: The soundtrack features an array of known synthwave artists that contribute to create a special atmosphere for each encounter (and the walking sections in between). it matches perfectly with the aesthetic and bringsa good array of different emotions to the table. Will keep listening to it till the end of time! Also, solid English voice acting (don't know about other languages).
Final notes:
-The story is simple, but subtle enough to keep you engaged and questioning what's going on, along with some good emotional impact.
- The devs are working a new game called Haven, which isn't Furi 2, but, I believe, will be interesting nonetheless.