As in the original, the story unfolds in FreeSpace 2 through a combination of mission and command briefings, sporadic cutscenes, and, most effectively, through events depicted within actual missions. Gameplay in FreeSpace 2 will be very familiar to Freespace veterans, but there are several significant improvements. You'll still pilot fighters and bombers, but the capital ships in the game have been made considerably more dangerous. The cruisers and destroyers weren't exactly puny in the first game, but they're positively gigantic in FreeSpace 2, and unlike in many space sims, the capital ships are as deadly as their ominous size suggests. Almost all the capital ships in the game are now equipped with powerful beam weapons similar to those that were on the Shivan dreadnought, the Lucifer, in the original game. The main beam weapons are primarily used in battles between capital ships, but most of the larger ships are also stocked with smaller, anti-fighter beam weapons. Capital ships have been decked out in flak cannons as well, which let them make quick work of bombers and fighters foolish enough to wander in range. They are also still equipped with laser turrets and missile silos as in the original game, collectively making capital ships flying fortresses you'll learn to fear.