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Freedom Planet is a combat-based platform adventure that pits a spunky dragon girl and her friends against an alien attack force. There's trouble around every turn, from insects to giant robots to sheer explosive destruction, but you'll have a variety o...
Freedom Planet is a combat-based platform adventure that pits a spunky dragon girl and her friends against an alien attack force. There's trouble around every turn, from insects to giant robots to sheer explosive destruction, but you'll have a variety of special fighting abilities to blast your way through each stage.
As Lilac, you can use Dragon powers to whip enemies with your hair, spin like a cyclone, or fly through the air at high speed like a comet.
As Carol, you can bust through foes with a flurry of punches and kicks or summon motorcycles that let you ride up walls and ceilings.
Dash across the celestial world of Avalice with boosts, bikes and other high-speed gimmicks to achieve the fastest time or explore at your own pace to find hidden paths and treasures.
Battle tons of quirky bosses including giant robots, towering alien creatures and aggressive rivals.
Help Lilac and friends save their world from war in an engaging Adventure mode with fully voiced cutscenes.
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
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Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
This is game is just a blast to play. It's one of the most fun games I've played in years. The controls are good, the character abilities are great, the bosses are a challenge and the levels and music are both varied and a pleasure.
The complaint I have is that while I think a lot of love went into the story and characters they seem like rather played out tropes. The three main characters are basically Blossom, Bubbles and Buttercup archetypes and the villain plays a very generic, if entertaining, bad guy. You can turn the story off though and just play in "Classic Mode".
In terms of what to expect: I guess think of it as something like Sonic the Hedgehog but with more combat focus and much tougher bosses and with three playable characters with very different playstyles.
I don't know how other people rated this game so highly when the boss difficulty progression is purely lazy where they simply add gimmicks and attacks that either track you, cover a massive part of the screen, or come from completely off screen with just a split second little warning symbol that where the only thing it will help you do is recognize what you should do AFTER you've died a couple of times, because there is absolutely NO way you're going to understand what you're supposed to be doing the first try. It is not intuitive nor is it recognizeable. Not only that but some bosses have attacks that can borderline kill you just by being hit. Why you ask? Because you have no invincibility frames, so an attack that has multi-hit boxes will likely just keep chunking your life down to nothing by being hit only once by it. Even some common enemies have such attacks later on in the game. It's purely disgusting.
It starts out feeling like a classy platformer, but it turns into a giant smoldering mess trying to disguise absurdity as being skillful or good. I strongly don't recommend buying this at all.
Have had this game on Steam for a while, dope to see a DRM-free version finally. First heard of this game from watching a guy with no arms or legs playing it on Twitch with his mouth. Gameplay is like Sonic CD but with melee attacks. This game and Shovel Knight are so far the only two retro style games (aside from megaman 8+9) that have really hit home on getting the feel of the older-era graphics correct. The only complaint I have with this game is it is a hair creepy in the furry department, but just try to ignore it.
It actually makes me a little sad to think this game may go unnoticed among more widely known like Shovel Knight. Bringing up Shovel Knight here brings me to another point, about being inspired by a game versus being a clone of it. Shovel Knight is fantastic because it is inspired by Megaman and takes some of it's best elements, but doesn't let itself be constrained by the formula by being a clone. Likewise, it's graphics are inspired by 8-bit and 16-bit games, but it uses it to create a great looking game instead of trying to merely look "old school".
Freedom Planet is the same way. It is inspired by Sonic, but is not a simple clone. The game remembers the amount of vertical space and exploration the old Sonic levels had, rather than trying to just be fast, and the three playable characters themselves play different from the Blue Blur. You don't jump on enemies, and you don't spin dash (though one character has a similar ability), but rather have actual attacks and special abilities, like the aforementioned dash, a shield that shoots a short beam when you drop it, and even a motorcycle! That, by the way, makes this the only platformer that I know of that lets you ride around on a motorcycle in the regular levels.
Finally, I want to talk about the amount of detail and love and went into the graphics. The characters themselves are well detailed and have a ton of animation, including some done just for cut-scenes. How many sprite based games featured animations that you see exactly once, just to make sure the scene looks good? When Carol hangs from bars while riding her bike, you'll see her struggling to hold on from the extra weight. When you start running when the third, unlockable character, she'll drop down to all fours. Small details like these in the animations also bring out so much character.
Don't let this one pass you by because it looks too cutesy or because your tired of retro games. It really is one of the best platformers I've played, period.
My initial reaction was: WOW! This is amazing! The graphics are incredible (bright, colourful, lots of multi-layered parallax scrolling), the music is beautiful, there's lots of character animation, and the controls are fluid and easy to use.
It was great for about 15 minutes, until I thought: this level is dragging on... The first level took 25 minutes. The second level 30 minutes to complete. Then I played a level with an unlockable character that took 25 minutes again.
The levels are long, inordinately long, as in why the hell would anyone make any level in any game this laboriously long? And labyrinthine. So much so, that I quickly abandoned the idea of exploration, because I'd follow a path filled with gems, only to end up meandering back to the start, and discovering I'd travelled backwards down a secret route.
Do you remember Ecco the Dolphin on Mega Drive, which had painfully complex 2D mazes? Or Kid Chameleon, which had a kerjillion levels so you'd never see the end without cheating? Freedom Planet feels like the best bits of Sonic the Hedgehog, mixed with the worst bits of Ecco and Kid Chameleon.
Every drop of positivity I had for it is gone. The thought of having to sit through a singular level of such length again makes me nauseous. I don't ever remember the Sonic games dragging on or outstaying their welcome as long as this. In most other platformers, each level probably has a tight 2-3 minute limit, maybe 5 minutes in some cases. Elegant and streamlined. Here it's 20-40 minutes of drudgery.
It reeks of the kind of self-indulgence that amateur developers would have, not knowing when to stop creating. It needs about 50% of the content either cut, or repackaged into smaller chunks. Too long, too laborious, too labyrinthine, just too much. I'd rather just go play the original Sonic 2 for an hour, and see most of the levels, than trudge through only one level in this over the same time period.