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When Nuclear Winter returns with a plot to destroy Freedom Force and the free world, gaming's greatest heroes must team up with a flurry of fresh faces! As the sinister soviet's plan unfurls, Patriot City's finest find themselves flung through time into...
When Nuclear Winter returns with a plot to destroy Freedom Force and the free world, gaming's greatest heroes must team up with a flurry of fresh faces! As the sinister soviet's plan unfurls, Patriot City's finest find themselves flung through time into the greatest conflict the planet has ever seen - World War 2!
A great, super hero comic-book style, tactical RPG with deep characters, destructible environment and interesting story.
Recruit new members (each with unique back-story and abilities), train the old ones, gather your team and test your tactical skills in this awesome, action packed, game.
A melodramatic, comic book style story
Crisp, cartoon-like visuals
Dozens of heroes and villains and a character editor that lets you create your own
The fighting is very fun and captures the genre pretty well. The comics feel great in a 60's Spiderman type of way. Personally, it goes in a way I don't care for, and was hoping it would be an endless beating up on Nazis. At the end the fighting became a chore unfortunately.
Seems to work fine. I'm not a big fan of the RTS genre. For someone else this may be the perfect blend of campy humor, completely customizable squads, and fun combat.
So 3 stars for me. +1 because I can tell how much people loved these games. There's still sites where you can download meshes and skins for making your own heroes. Being able to customize your heroes is something more RTS games could use. It doesn't make an RPG, but it does give you a feeling of investment.
This game feels like playing the original Gauntlet arcade -with all four characters onscreen- all by yourself.
I won't repeat my review of the original Freedom Force (it was written shortly before this one and both games are very similar so if you are curious you are welcome to read it).
In short, a cool concept well produced with some welcome improvements from the original is murdered by an insane difficulty caused by passive heroes that will let themselves be beaten to death unless you micromanage them (turning this supposedly real-time combat into a microsecond turn-based game), compounded by the fact that even in very easy difficulty you are outnumbered and overpowered By Common Henchmen.
So much potential, this could have been the ideal comic book squad game, but it's just an exercise in frustration, even on very easy difficulty. Feels like a troll, ragequit game. If you still have to try, you have two choices: 1) buy the slightly worse original and if you'll like it, you'll love this. Or 2) buy this directly, completely spoiling the original but enjoying the small but important quality-of-life improvements the sequel brings.
My advice? Forget these games exist unless you are a masochist with something to prove.
It's a pity, I actually liked the characters, they deserved better.