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Founders' Fortune

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3.5/5

( 13 Reviews )

3.5

13 Reviews

中文(简体), English & 12 更多
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Founders' Fortune
介绍
(游戏简体中文本地化由社区完成。) 建立你的殖民地 你的殖民者刚登岛时,他们身上只有衣服。你管理控制他们收集材料,建造墙壁、地板和家具。 您不受限于预设的建筑物!可以根据自己的喜好来设计房子。这里有几十个建筑物和家具,你可以用来建立你梦想的殖民地! 照顾好你的殖民者 殖民者是你的首要任务。起初你只需要给他们提供食物和住所。但是这个世界充满了危险!传染病对强壮的战士来说可能是致命的,瘟疫可以摧毁你的整个殖民地。 每个殖民者都会对快乐或悲伤的事件做出反应,并在他们的行为中反映出来。快乐的殖民者将会提高他们的工作效率 - 不快乐的殖民者可能会发脾气。 设立农田 食物很重...
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用户评论

3.5/5

( 13 Reviews )

3.5

13 Reviews

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产品详细信息
2020, Dionic Software, ...
系统要求
Windows 7, 4 GB RAM, Intel HD 4000, 500 MB available space, Runs with 35 fps on my test setup with a...
介绍
(游戏简体中文本地化由社区完成。)

建立你的殖民地

你的殖民者刚登岛时,他们身上只有衣服。你管理控制他们收集材料,建造墙壁、地板和家具。

您不受限于预设的建筑物!可以根据自己的喜好来设计房子。这里有几十个建筑物和家具,你可以用来建立你梦想的殖民地!

照顾好你的殖民者

殖民者是你的首要任务。起初你只需要给他们提供食物和住所。但是这个世界充满了危险!传染病对强壮的战士来说可能是致命的,瘟疫可以摧毁你的整个殖民地。

每个殖民者都会对快乐或悲伤的事件做出反应,并在他们的行为中反映出来。快乐的殖民者将会提高他们的工作效率 - 不快乐的殖民者可能会发脾气。

设立农田

食物很重要。优质食物使殖民者快乐,劣质食物使殖民者生病,食物过少使殖民者变得缓慢,没有食物使殖民者死亡。

种植各种季节性作物,并建造一个厨房,以烹饪美味的饭菜。一定要在冬天来临之前储备食物,并在虫灾降落在你的田地上时快速消灭!

度过冬天

充分利用时间,确保你有足够的食物储备,因为冬天就要来了。希望不要把食物供应减半 - 因为那样会让你们的殖民者变得虚弱。

当食物供应减少,寒冷的寒风在外面嚎叫时,很容易失去希望...

贸易致富

有消息说你的殖民地开始生产商品了。联络旅行商,看看你能不能买到便宜的古老卷轴,或者购买额外的食物来为冬天做准备。

尽量保持生产,这样你就可以随时出售。发展良好的殖民地需要支付高薪才能让每个人都开心。如果士气低落,额外的工资甚至可以买到一点点幸福!

研究技术

建造房屋是一个漫长的过程,准备资源和人力仅仅是不够的。聪明的殖民者将大量时间用于研究新技术,从而解锁更好的装备、新家具和建筑物。

认真选择一名学者 - 如果他们的个性不适合这类工作,他们就不会取得很大的进步。

保护前哨

在这片新土地上,你并不孤单。原住民土著哥布林对你移民定居在此并不感到高兴,并且可能会拜访你以阻碍你发展。

训练你的殖民者参加战斗,并为他们配备你拥有的最好的武器和盔甲。建造墙壁和塔楼以确保您的殖民地的安全 - 这样您的敌人将很难骚扰你!

系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11), Mac OS X (10.11+)
发行时间:
{{'2020-12-18T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
608 MB
链接:

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最有用的评论

Posted on: February 12, 2021

drrhodes

游戏: 评论: 2

OK, But ...

I have this game on steam (I know, I know). I was looking for a simulation game with minimal fighting, just gather and build. The game was fine for a while ... and then the first kid showed up. Kids are a nightmare. They can't do anything constructive. They can study, play and talk and talk and talk. They hate studying, after a few moments their mood is in the weeds. They constantly annoy the adults with talk, keeping the adults from doing their chores. Each villager has two temporary goals which might be something like, have a particular piece of furniture, increase relationship with person X, decrease relationship with person X and so on. Kids constantly want to increase or decrease relationships, only to want the opposite with the same person a moment later. "Kids! What are we going to do about kids today"


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Posted on: February 24, 2021

Pinkbeaver

验证所有者

游戏: 86 评论: 4

Fun... for a while

Fun, albeit easy and a bit boring (but nonetheless pleasant). Unfortunately only up until mid-end content. When you reach that point, all issues become apparent and jarring. Task prioritization is either random or broken. Default behavior for villagers is atrocious, and there are no controls to legitimately affect it, apart from constant micro Fighting on a larger scale is tedious, constant micro of each villager is a must, and there are no RTS like controls at all, although you can control >10 units with varying equipment - no rally points, no battle orders (just move and attack). It's absurd how much the player has to fight with the interface and AI of villagers to get them equipped (which they are supposed to do automatically) and to actually fight a battle. Battles are easy to win in general, but even easier to botch. The actual amount of content, padding excluded (which is not an unpleasant type of padding if you enjoy management games), is super small. You have a quest log, which is almost always empty. You have factions that you can have very limited and repetitive interactions with. You have skill experience levels that you care about only during first few hours of play - they become irrelevant fast. Social interactions and wishes systems are just means to an end - game still plays exactly the same, you just reach a higher milestone, and can have one more villager, or unlock a trait (only few are really worth the effort). Happiness system is super flat - irritating in some cases, and almost invisible otherwise. I guess house building is cool, feels like Sims 1 with 1/3 the objects (still, many nice objects to play around with!). Game shows promise, but it's ultimately not satisfying in the long run, feels a bit empty and could really use some ease-of-use features. If the developers add more content, and add depth/rework/polish certain systems, this may be worthwhile. Right now, I would not recommend it to anyone.


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Posted on: February 19, 2021

Uilos

验证所有者

游戏: 评论: 19

Delightful and fun!

A beautiful and colourful game with settings to suit several different types of gamers :) There are pirates and goblins that will attack your villagers now and again but you can set one or both to peaceful if you are more interested in the creative building, leveling and farming/gathering parts of the game. You can also pick if you want there to be many/some/few goblin villages, and what kind of look you want your island to have: mostly trees or mostly grasslands, or mixed, and you can pick the size of the island. The map layout is randomly generated so you'll get different islands every time you start a new game. The aging of your villagers can be changed as well, if you want them to age quickly, slowly, or normal, or even turn off aging completely. I like how it's not just a choice between Easy/Normal/Hard like many other games, you can tailor it to how you enjoy playing. Gameplay is smooth and so far I haven't come across any bugs. The music is beautiful and relaxing and fits the world perfectly. Founders' Fortune is one of my favourite managerial games. I like all the building options you can play around with, lovely decorative items like rugs and flower pots and furniture, and how pretty you can make your village look. And I enjoy the smaller things in the game as well, like villagers being able to dance, and making snowmen during winter :) The personality types are quite fun too, and you can remove traits you don't like and give them new ones by earning points :)


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Posted on: March 1, 2023

Martin2381

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游戏: 147 评论: 25

Good, but....

There are elments of this I like, and elements I don't. That being said, no game appeals to everyone. I enjoy the look and feel of the game and that I can turn off the military side, as well as the goblin villages. For me it makes it a pleasant village building game. I also enjoy the part of making sure people are happy through having them build various items. The research is well implmented, the vocations are also well thought out. As for feeding people, a lot of thought has been put into it and it works really well. BUT... There is no useful tutorial and the help pages in the game need an overhaul. It took ages to discover how I can get the people to mine iron. Wood is plentiful, as is food, but stone and iron are far too scarce. You can build a mine for each of those but the cost to do so compared to the amount you get out are unbalanced. You can automate the order in which jobs are completed, but there is nothing in the help pages about how to do so. Eventually I worked out it's via the 'star system' in each sims page. Navigation is a bit awkward, especially when trying to click on a pillar you need building so you can expand upwards. Which leads me back to the tutorial. I only discovered you can build upwards by clicking on the up and down arrows to the left after wondering what they were for. Back to some good points. The difficulty settings are near perfect. You want constant war and a battle for survival, you got it. If you just want to build till your heart's content, you got it. You can manipluate them to your heart's content. With only a few people, sim management is challenging, but enjoyable. I've spent 20 or so hours on this game and had some fun, but I'm going to wait for updates/additions before I play anymore. There's no demo version, so wait for a price drop, then try it.


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Posted on: August 7, 2022

imranf1

游戏: 73 评论: 22

Solid but completely Uninspired

One thing I'll say about this studio is their releases are pretty dang stable. Never crashed a single time, even playing the alpha and beta releases. Kudos. Unfortunately for this Colony Sim, it's biggest issue is that it doesn't have an identity. It plays like an RTS except on a smaller scale, you have to micro the workers. That's pretty much it. See, colonists can have personality traits. That's cool, right? The problem is, the traits are baked in such a manner that they act like permanent bonus/debuffs. For example an "optimist" trait gets that colonist a permanent +7 bonus mood, whereas the negative "pessimist" slaps them with a -7. PERMANENTLY. Sure, you can try making them happy by fulfilling their random wants, but that doesn't touch this stone around their neck. Ideally, moods should be like in The Sims games: something bad might happen, so you do things to mitigate it until it goes away. That's why YOU are playing the game instead of it running autonomously: because YOU can help your colonists. But with permanent traits you can't really help much, because a colonist with the pessimist trait will always be one bad event away from going into a funk (which means they'll be un-commandable for an ENTIRE DAY while they relax). You send someone to chop wood, oops they got hurt, bam bad mood, done, you're screwed. This extremely flawed trait system forces players to metagame by only accepting new colonists who have good traits and reloading when you get ones with bad traits. There's a skill system but it's so shallow everyone ends up learning everything they can. Pointless. Oh, and they learn more by reading rather than actually performing related tasks. There's a decent game engine here but it's let down by poor game design. This might entertain you for a couple hours but when you've played one game you've seen all it has to offer. Not recommended.


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