Fun, albeit easy and a bit boring (but nonetheless pleasant). Unfortunately only up until mid-end content.
When you reach that point, all issues become apparent and jarring.
Task prioritization is either random or broken.
Default behavior for villagers is atrocious, and there are no controls to legitimately affect it, apart from constant micro
Fighting on a larger scale is tedious, constant micro of each villager is a must, and there are no RTS like controls at all, although you can control >10 units with varying equipment - no rally points, no battle orders (just move and attack).
It's absurd how much the player has to fight with the interface and AI of villagers to get them equipped (which they are supposed to do automatically) and to actually fight a battle. Battles are easy to win in general, but even easier to botch.
The actual amount of content, padding excluded (which is not an unpleasant type of padding if you enjoy management games), is super small.
You have a quest log, which is almost always empty.
You have factions that you can have very limited and repetitive interactions with.
You have skill experience levels that you care about only during first few hours of play - they become irrelevant fast.
Social interactions and wishes systems are just means to an end - game still plays exactly the same, you just reach a higher milestone, and can have one more villager, or unlock a trait (only few are really worth the effort).
Happiness system is super flat - irritating in some cases, and almost invisible otherwise.
I guess house building is cool, feels like Sims 1 with 1/3 the objects (still, many nice objects to play around with!).
Game shows promise, but it's ultimately not satisfying in the long run, feels a bit empty and could really use some ease-of-use features.
If the developers add more content, and add depth/rework/polish certain systems, this may be worthwhile.
Right now, I would not recommend it to anyone.