I genuinely enjoy narrative-driven adventures. I don’t mind if they’re slow burns, character-focused stories, and I love how they reward attention to detail. I went into this one expecting something similar.
And in many ways, it almost was. The production values are undeniably impressive: the audio design is crisp and atmospheric, the visuals are striking in their realism, and the performances are all top-tier. It’s clear the developers poured a lot of care into crafting a cinematic experience.
But despite all that, the game never clicked for me.
The biggest issue is its pacing. The plot moves at such a measured, almost sluggish speed that even as someone who likes slower narrative games, I found myself wishing for a bit more energy or tension. The story itself is intriguing but not particularly surprising, and the game doesn’t do much to break up its long stretches of walking and environmental interaction. It’s not that I need puzzles or action in a narrative game, but I do need some variety, and here everything is kept a little too minimal. We have a few QTEs here and there, and that’s it.
The other drawback is the length. It’s very short, about the length of a single movie which could be fine if the story landed harder. But given the slow pacing, the ending arrives before the experience feels fully developed. Instead of a tight, deliberate narrative arc, I was left with the feeling that the game ended just as things were getting interesting…
Still, I feel the immersion is strong, the atmosphere is beautifully realized, and the performances carry emotional weight. If you value presentation and enjoy quietly exploring a space while uncovering a mystery, this might work better for you. But for me, it ended up feeling a bit too brief and a bit too uneventful to leave a lasting impression. Trust me, there are many better titles in this genre, like 'Tacoma', 'The Invincible' or 'Observation', just to name a few.