当一个人心支离破碎时,总会找一个心灵的港湾;过去的我会选择那本被我取了名字的日记,现在的我已没了写日记的习惯,但仍然会在难受的时候寻找慰藉。《看火人》的主角“我”——亨利选择了在一个夏天里去一片森林中当一位看火人。
没事,还有她在呢:
游戏拥有一个相当不错的框架——大片无人森林中的做一个四处游荡的看火人。到了游戏结束时,却有一丝难言的不和谐感,这让我花了一些时间去消化它;实际上,游戏以文字为载体的楔子,一场因烟花引起的小故事作为开头,以及在女主瞭望塔中的结局都相当的出色,梳理过后很容易能感受到这个故事在高潮处的不协调,中段的一系列插曲是真正做出了足够提起一个人兴致的氛围,可当看到“城堡”,看到满地的遗留物时,在看到洞穴内的真相时,一切的合理性,调动所有资源调动起的情绪一瞬间烟消云散,我提不出“怎么能这样?”的质疑声,但同样,我也说不出“原来是这样!”的话语。不过我能说“没事,还有她在呢”,这游戏最大的加分点在那个素未谋面的同事——德里亚;在对话中,慢慢地便会感受到这同样为逃避现实而当看火人很风趣、充满魅力,有时感觉她在对讲机那头开了口便会让自己忽略了在这硕大的森林里所见之处只是孤身一人的事实,即使在幽暗同时还夹带着压抑配乐的那个洞里时,也会无意地安慰自己“还有她呢”。文字的部分没能让我对亨利的妻子,茱莉亚有多深的印象,她在故事中只是个契机,而德里亚才是真实存在的那个“特别的存在”。
I'd rather go blind:
这是游戏结束时的音乐,游戏各处环境的塑造,各种场合心理的描写是可以听到的,我一直坚信这一点,它的原声是绝赞的,游戏剧情上的减分让我甚至觉得这原声的分是超过剧情的。有时真的好奇,为什么那么多游戏的原声都那么切合游戏本身,那么赏心悦目,明明不过是排列组合的结果。
别忘了拿到斧子和随身听之后去砍那片荆棘,你不会后悔的。
树立的高塔:
亨利永远都是在瞭望塔开始新的一天的,有些天游戏制作者似乎是为了减少累赘,直接去除了回瞭望塔的过程。瞭望塔在游戏里并不大,塔顶是一间屋子,供主人公居住,塔顶的视线很不错,风景极佳,树木的数量恰到好处,除了有些风格差异的远景贴图,有些的画面可以说是相当优秀了,你可以在游戏的前段获得一个照相机,留下你所喜的场景——我所有的相片中,最爱的还是拍摄瞭望塔那张。
THE END:
我只能说我比较喜欢这游戏,但终究那不协调的剧情还是让我心生不悦,不能调整FOV也让我没办法一次性游玩过久,不晕可也说不上惬意。最终,主角离开了这座森林,他可能会去看自己的妻子,面对事实,我希望他也能再见一次女主,这个用声音陪伴他一个夏天的女性。游戏全成就难度很低,可以考虑试试。不会花多少时间的。希望制作组能带来更优秀的游戏,以上。
Very few times you see a game come up with a such a great concept wrapped up in a fresh and dazzling art direction and great core game design miss the mark so badly on what should had been an unquestionably excellent game.
Firewatch is one of those games. It missed the mark so badly that i have hard time deciding if it is or not worse than Remember Me by DontNod.
The problems are unfortunately intrinsic. The origin story, The setup and The core game design are top notch. Everything else is just shockingly frustrating.
I will resume it spoiler free in 3 points:
1.- Game length is absurdly short for no reason at all.
Even with the very limited game mechanics and very sparse things to interact with. There is no reason why the game could not have at least a 10 hours length and follow and execute the very same story they decided to tell. It is 5 hrs tops. Game should be $9.99 at most.
2.- There is almost nothing you can interact with.
You would think that you would be able to see more animals in this game and maybe, just maybe be able to interact with a raccoon or something. Nope, you will not
There is a lake and guess what? You can't swim or fish in it even if the game teases you about both activities during the game. Hell, there a few loose rocks you can grab. But you don't get to being able to throw them at the lake.
You are at a lookout, I bet you think there would be binoculars there you could use even if tied to that location. Nope, not even once.
3.- Story has no payout, Your character, just like you ends up wasting his time with a few questions without answer.
Campo Santo took some seriously questionable design and direction choices when it comes to the story of the game and how it develops. Once you finish the game you will for sure know what i mean by this and if you happen to be an avid gamer, you will probably be left as frustrated as me and others with it.
Hopefully, just like it with DontNod, their second will be great.
Worst. Game. Ever. I agree with the guy who said wait for the $5 sale. Wasted $20 on this game. Playing games like Journey, Myst, Grim Fandango, and Obsidian I was looking forward to getting immersed in this game. Spent most of the time wandering while listening to Delilah whine and complain. While lost in the woods you come across things in which you think are clues but are meaningless artifacts. And just like everyone else says, the story just ends abruptly. Save your money.
So I picked this game up on sale after reading its little blurb thinking meh, it sounds interesting so why not....
I played it for about 10 minutes and remember thinking "this is not the game for me" turned it off and went back to the PS. A week or so later I gave it another shot, and I am so happy that I did. I went all in on this game and played until the end in one session, it is so refreshing and peacuful not having to shoot things or run from zombies or craft a whole bunch of crap thats ultimately useless anyway. This is a semi-interactive story, where not much changes based on your choices but the first playthrough was just beautiful, I loved it. The story itself had me guessing for quite some time as to what the main plot was, my mind went everywhere from aliens to insanity. I did not pick what was actually going on until it was right infront of me...
The lack of other NPC's in this game other than Delilah on the Radio, or the two silhoutte scenes, gave this game a very "on you own" feel to it.
To sum up, without looking into what this game "could" have been, what it is, in my opinion, is great. It is simple, great little story, beautifully done with a nice peaceful music score. This game definitely left me wanting more, though i believe Zakmckracken, below, has absolutlely nailed the review.