Not much of a game really.
A walking/hiking sim mostly.
If you take out the walking the game is like 30 minutes long(if that).
The story is just ok, nothing special.
Also no replay-ability, not that I would want to do all that walking again.
If you must have the game wait for a deep discount.
Even though i've finished te game wanting more, the overall experience was great and well worth playing! I wish the ending was more revealing but i also think it is great the way it is!
Looking forward for a sequel.
I really wanted to give this game 5-stars, but the sheer number of f-bombs really dropped a full star on my list. I fully realize that many people speak this way, but in a game like this that is really for anyone to play, I feel it completely unecessary.
Great UI, personal interaction, environment and a fantastic soundtrack!
People seem to jump on the bandwagon for hating on "walking simulators," but I actually really like them. Lower action, character-driven atmospheric games were exactly what I fell in love with way back in the 90's with Myst, Journeyman Project, etc. Despite everyone's moaning about conwoman Anita Sarkeesian being thanked in the credits, it seems to be a bit of self-policing, not direct involvement. That said, the game is still at the head of the class. The graphics were interesting- not quite realistic, but not quite as plastic-looking as The Long Dark. The effects, especially the fire and ash- really gave this game what it needed to go over the top. And I can't praise the voice actors enough. They were phenomenal, and at the end I felt a mix of emotions that really meant something.
So, go ahead and buy the game. I typically view worth as based on cost vs content, but even at only 4-5 hours of gameplay for $18, I still recommend it. It was as worthwhile as buying a good book, and I enjoyed it.
Firewatch lives from its two interacting characters. It tells you a story that probably everyone outside his teenage years can relate to: it's about those fuckups that happen all too easily.
The characters are pictured as average people, the conversations are authentic with all that swearing that real people do. It's so easy to identify as the acting person, that's nicely done by the developers.
For me, the highlight of Firewatch was the way it tells you its story, including the ending. The atmosphere during the development of the events got me, it covered so many emotions from interest to paranoid to sad during that story. It really let me to build my own theory why those events took place.
But really, the ending was very satisfying for me, because it proved not to be a great outer story that I just was unlucky enough to get involved with; it's all about how big all of the characters inside the game fucked up. Everyone has made a different mistake, but they are all the same in a way that people fucked up and were unable to deal with it.
This really is an ending that spreads controversy. For me this fit perfectly into the world and the characters I spent some 5 hours with. I assume you need to have fucked up yourself or seen close friends fuck up that badly to understand and be able to fully praise that ending. I enjoyed it very much and felt deeply satisfied by that story.
I am sure not everybody agrees with me, some feel let down that all those theories didn't add up to a bigger picture. In my opinion, that's not what Firewatch is about. It's about people like you and me having to deal with problems like you and me. But told in a wonderful way. So if you want to enjoy the atmosphere, this is your game. If you prefer an interesting story that differs from everyone's life, you will probably end up disappointed.