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Finding Paradise

已在库内

4.5/5

( 38 Reviews )

4.5

38 Reviews

中文(简体), English & 12 更多
9.999.99
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DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Finding Paradise
介绍
罗莎莉恩医生(Dr. Rosalene)和沃茨医生(Dr. Watts)有一份非常特殊的工作:他们给人们重活一次的机会,从人生的起点从头来过,不过仅限于将死之人的脑中。 由于手术带来的严重后果,新的人工记忆将取代真实记忆成为病人临终前记住的事,所以,这种手术只能对临死的人实施,通过修改记忆去弥补他们未能实现的人生遗憾。 《寻找天堂》是《去月球》系列的第二部完整作品。 本次故事随着医生们的新病人——科林(Colin)的一生而展开,医生们试图揭开这位病人一分为二的生活,实现他看上去自相矛盾的最后愿望。 如同《去月球》一样,《寻找天堂》是一个独立完整的游戏,无需玩过任何本系列的其他游戏即可尽情...
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4.5/5

( 38 Reviews )

4.5

38 Reviews

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产品详细信息
2017, Freebird Games, ...
系统要求
Windows 7 / 8 / 10, Intel Pentium III 800 MHz+, 1 GB RAM, 1024x768 High Color +, 500 MB available sp...
DLC
Finding Paradise Soundtrack
Time to beat
5 hMain
5.5 h Main + Sides
5.5 h Completionist
5 h All Styles
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介绍
罗莎莉恩医生(Dr. Rosalene)和沃茨医生(Dr. Watts)有一份非常特殊的工作:他们给人们重活一次的机会,从人生的起点从头来过,不过仅限于将死之人的脑中。

由于手术带来的严重后果,新的人工记忆将取代真实记忆成为病人临终前记住的事,所以,这种手术只能对临死的人实施,通过修改记忆去弥补他们未能实现的人生遗憾。

《寻找天堂》是《去月球》系列的第二部完整作品。 本次故事随着医生们的新病人——科林(Colin)的一生而展开,医生们试图揭开这位病人一分为二的生活,实现他看上去自相矛盾的最后愿望。

如同《去月球》一样,《寻找天堂》是一个独立完整的游戏,无需玩过任何本系列的其他游戏即可尽情享受。
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
5 hMain
5.5 h Main + Sides
5.5 h Completionist
5 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.9.0+)
发行时间:
{{'2017-12-14T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
288 MB
链接:

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最有用的评论

Posted on: January 8, 2018

Shadow9001

游戏: 271 评论: 4

Paradise Found

We live in times of much hate and misconception; of much unjustified violence and rage. Instead of understanding the other, we want to erase them. Instead of looking at the darkness inside, we blame everyone and anyone for the lack of light. We live in difficult times. And in times like these, a game like Finding Paradise is nothing short of a wonder. But you know, I was afraid. I was afraid, I confess. Afraid of what kind of game this would turn out to be, afraid of how I would perceive it. Six years ago, maybe more, To The Moon made a huge impression on me. Better saying, it hit me like a battering ram, broke every single defense I had and left me completely exposed and vulnerable. To this day, when I hear “Everything’s Alright”, a lot of those same emotions come back. It is not only due to how well the story is written (fantastically well, I must say) but also due to my own personal experience that helped me relate so much with almost everything presented in To The Moon. Needless to say, it was one of the most important games I ever played, and one of most amazing works of art I ever experienced. But a lot of time passed. I grew older, a lot of hardships came and I am more cynical and bitter than six years ago. And tired. Much more tired. And while I did enjoy quite a lot A Bird’s Story, for me this game right here was the real deal. So yeah, I was afraid. Afraid that, in the end, I would not be able to live the same experience as before. That I had changed too much to care anymore. And I was partially right. It wasn’t the same experience as before. This time, it went beyond. While To The Moon will always have its’ place in my heart for being such a intimate and relatable story, Finding Paradise has a place in my very being. It is not just relatable, it is constructive, it fills us inside. This time I didn’t finish the game feeling vulnerable; instead I felt gratitude, I felt happy for who I am and who I was. The tears came, of course they came, but it wasn’t the desperate waterfall of before. They were warm, comforting. To me, Finding Paradise shows what kind of man Kan Gao is. He understands people, he is sensible and understands humans and their conflicts, their difficulties. Loneliness, regret, denial, trauma, fear, defense mechanisms, coping mechanisms, all the hardships that we constantly face on a deeper level within us are present in his simple games. Simple, but not simplistic. And the silly humor of his characters and their mannerisms, their personalities so well defined, brings us even closer to them. It helps us care about a bunch of pixels in such a way that so many huge developers, with their huge sums of money spent on mo-cap and thousands upon thousands of polygons per character, never seem to achieve. But most of all, Kan Gao was able to mature, was able to grow during this six years window between the two games. He didn’t just make a sequel that feels the same but with a different color. He made a game that stands on its’ own while building itself on top of his predecessor. While To The Moon main theme was “Who you really are”, Finding Paradise main theme is “What is really important”. Going from one theme to another, while keeping the soul of the games pure, intact, that is maturity, that is growth. More than that I cannot say. What I can say is this: As we dream and as we grow We have to learn to let things go But let the wonder never fade Though we’ve turned 10,000 pages Flying high or stuck below


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Posted on: December 15, 2017

Fahaen

验证所有者

游戏: 42 评论: 1

Don't mind the puzzles.

Finding Paradise is an incredibly tender and heartfelt story, with very real emotions and characters. I cannot praise the story enough. Of course, it isn't only emotional. It's also both silly and suspensful, and it does a very good job of balancing these different parts. Some of the things may be over-the-top, but personally, I feel that most of these things are true to the characters, so I don't particularly mind. I do wish that they would have done something different with the puzzle-segment of the game. I cannot help but compare it to To The Moon, which had a slightly similar, but still different puzzle-segment. To The Moon had an incentive other than "Solve the puzzle", whereas Finding Paradise does not. All in all, FP's puzzles were kinda boring. A lot of the times, you only needed to match 3 orbs, even though there were a lot more available, and it almost made it feel like it was "Just match something and get on with it". I also believe there were too many different functions involved; I think more interesting puzzles could have been made with less. Sometimes it even felt like just pressing random things would eventually solve it, which I don't particularly enjoy. But. The puzzles are a very minor thing, and while they could have been better, I went into this for the story, which was, again, incredibly good, so I'm very satisfied.


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Posted on: December 20, 2017

jjavier

验证所有者

游戏: 289 评论: 36

Freebird made it again

In "Finding Paradise", as its predecessor "To The moon", you spend most of your time learning a story presented in non-linear way and exploring stages. You also resolve low complexity puzzles and you may engage in a handful of short combats (100% skipable). It is fair to say its RPGMaker game with 6 hours of gameplay and very simple mechanics. It's also fair to say it has very good story structured in a very smart way. The story not only will evoke emotions also invites to philosophical reflexion. I do admit "To The moon" story was a notch better in my opinion, but just a notch. If you enjoyed "To The moon" you can't afford not playing "Finding Paradise". The music is excellent and its carefully used to set different moods at different parts of the game.


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Posted on: December 16, 2017

penandsw0rd

验证所有者

游戏: 24 评论: 1

Puff the Magic Dragon

If to the moon was "The Notebook" then finding paradice is "Puff the Magic Dragon". The begginning is a bit dull, and the story isn't quite as tight as to the moon,, but it is still an enjoyable experience. You don't need to play A Bird's Story to understand the game, but do play To the Moon and the 2 christmas specials first.


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Posted on: December 24, 2017

Zoidberg

验证所有者

游戏: 770 评论: 47

Seeking... what was never truly lost...

Let's put it simply. This one, as was To The Moon, may pass under your radar because "it's a RPG Maker game". Albeit it's pretty well done technically, despite a few quirks and bugs. "Gameplay" is at can be considered its lowest: find memories, find memento, activate it, play a quick mini-game, rinse and repeat. But it's way more than that... It is a beautiful story... beautifully told... that may - more or less - hit home (at least it did for I) and make you care about the characters, wharacters that don't even exist in this world... You will even relate to them... despite the difference in experiences... It is THAT well written. It's better written than most (or all) of current videogames. Heck, the story feels even more powerful than any non-interactive work of fiction. Thank you Freebird Games, thank you Kan Gao. Please keep making games... ps: yes, you will cry, and that's fine... you'll see.


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