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Feudal Alloy

已在库内

3.6/5

( 32 Reviews )

3.6

32 Reviews

中文(简体), English & 17 更多
Offer ends on: 10/29/2025 00:59 EET
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DRM FREE. 无需激活或联网验证即可开始游玩。
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Feudal Alloy
介绍
《中世纪合金》是一款银河恶魔城式动作角色扮演游戏,你可以在游戏中操纵鱼脑机器人在一大票机械生物间杀出血路、探索庞大的中世纪世界、磨砺战斗技巧! 奥嘟嘟是住在太阳花原野上某个小村子里的农用机器人。他过去的日子一直很清闲,直到有一群不法之徒袭击了村子、抢走了他们的油,还烧掉了他的家。 不幸中的万幸是他找到了以前用的旧剑,然后冲入树林。 巨大的连通世界、类型繁杂的敌人和Boss、多种多样的技能、数不尽的装备,这里应有尽有。选择自己的道路与战术,击败恶棍、杀回老家去吧! 特点 中世纪鱼脑机器人! 动态动作战斗系统,元素有宝剑、手雷、闪避和其他特殊招式 大堆不同...
评论
45 %
推荐
用户评论

3.6/5

( 32 Reviews )

3.6

32 Reviews

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产品详细信息
2019, Attu Games, ...
系统要求
Windows 7 / 8 / 10, Intel Core 2 Duo E5200, 4 GB RAM, GeForce 9800GTX+ (1GB), Version 10, 500 MB ava...
Time to beat
7 hMain
11 h Main + Sides
13 h Completionist
10.5 h All Styles
介绍


《中世纪合金》是一款银河恶魔城式动作角色扮演游戏,你可以在游戏中操纵鱼脑机器人在一大票机械生物间杀出血路、探索庞大的中世纪世界、磨砺战斗技巧!



奥嘟嘟是住在太阳花原野上某个小村子里的农用机器人。他过去的日子一直很清闲,直到有一群不法之徒袭击了村子、抢走了他们的油,还烧掉了他的家。

不幸中的万幸是他找到了以前用的旧剑,然后冲入树林。
巨大的连通世界、类型繁杂的敌人和Boss、多种多样的技能、数不尽的装备,这里应有尽有。选择自己的道路与战术,击败恶棍、杀回老家去吧!

特点
  • 中世纪鱼脑机器人!
  • 动态动作战斗系统,元素有宝剑、手雷、闪避和其他特殊招式
  • 大堆不同种类的装备,既有外观区别又有各自的属性
  • 巨大的连通世界、类型繁杂的敌人和Boss
  • 多样的手绘场景
  • 战利品丰厚!
  • 隐藏的收集品
  • 秘密区域
  • 成就

© 2018-2019 Attu Games

包含内容
原声音乐(mp3) 原声音乐(FLAC)
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
7 hMain
11 h Main + Sides
13 h Completionist
10.5 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
发行时间:
{{'2019-01-17T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
公司:
大小:
234 MB
链接:

游戏特性

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评论
74
平均
45 %
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用户评论

Posted on: April 1, 2022

8bitDev

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游戏: 评论: 23

Great potential but lack final polishing

Technically game works perfectly well on Linux, FPS is great no issues there but gameplay wise it's currently receiving bad rating. Main flaws that i would note: 1 - Lack of tutorial, story, explanation and overall introduction. Only summary available is on the beginning which would be ok for game trailer but not for the whole game. Basically the rest is on you to figure out. 2 - Same as first issue but this time it goes for in game menu upgrades , items, map and basically any type of crucial in game interface that interacts with the game. This is harder one to accept due to lack of understanding of gameplay core components and interaction. 3 - Range type enemies without having range weapon to defend yourself, lack of knock-back function, depletion meter functionality that is poorly executed and crowding of enemies over player hero asset that causes sword attacks to miss the enemies. 4 - Save points and teleport's that are too far away, game shop central to beginning which can't be justified in this particular game . There might be more but hopefully this is helpful. Trick is that all these are easy to fix, game came out in 2019 and no updates yet in the areas mentioned. Hopefully developers will see this comment and take notes.


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Posted on: March 26, 2019

Redbeard1084

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游戏: 978 评论: 64

Massively disappointing.

A lot of wasted potential. -Screwy, sometimes unresponsive controls make platforming annoying. -Padded difficulty requiring hours of grinding to level up in order to handle tougher enemies. -Reptitive level design, enemies, and music give me a sense like I'm not really seeing anything new. -Frustrating level design that requires pixel perfect button presses in order to traverse certain death pits. Really, the only thing this game has going for it is a beautful aesthetic and a cute idea. The execution is below par on just about every level. This game almost feels like the devs didn't take enough time to really think it out from a player's perspective. I was really excited about this game, that's why it sucks to tell you it's not worth your money.


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Posted on: December 28, 2021

bormir255

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游戏: 2568 评论: 24

Interesting idea spoiled by bad design

My Video Review can be found here: https://youtu.be/UutHrCOqXLU It’s clear from the very beginning that Feudal Alloy is one of those small games that have been developed with love and passion. I appreciate the original main character, quite innovative fighting mechanics, real effort to create metroidvania with RPG elements, reasonable difficulty, hand drawn graphics and medieval-like soundtrack. Unfortunately, all these good things were spoiled by a generic environment that makes the game repetitive very soon, absence of appropriate map, uninteresting enemies, insufficient effect of the upgrades, sometimes inaccurate controls and mediocre sounds. Pros: - main character - fighting mechanics - difficulty - graphics - soundtrack Cons: - environment - repetitive - absence of appropriate map - enemies - upgrades - sometimes controls - sounds It is not easy for me but I have to give this game Thumb Down and VideoGaming Father’s Index 5- out of 10 - not recommended.


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Posted on: April 18, 2022

sgtkonyx

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游戏: 392 评论: 10

Inexcusible controls

I think the game looks pretty cute, and, while I'm only a few minutes into the game, I think it could be quite fun, however the controls are inexcusibly bad. They would be out of place on a game made 10 years ago, and absolutely awful now. Worse, there are many different actions, so many they choose to put a quick reference guide in the pause screen, and this is only the default controls, so they're actively wrong if you rebind (as you probably should).


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Posted on: November 16, 2021

disulfiram

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游戏: 1303 评论: 44

Something is not quite right

The game isn't bad, but something is missing for it to be actually good. It's just not fun to play unfortunately. I played it a bit and I can say the art style is obviously excellent. The setting is intriguing. The level of polish is satisfactory. Only had a couple of bugs that ware insignificant. I have two main complaints though: 1. The game is a bit confusing. Sometimes you will pick something up and a text will appear but you will be fighting at the same time so you will miss it and have no idea what the game was trying to tell you. Other times you will just get lost in the world that has sub par map, obviously on purpose but I question that design decision. I definitely wasn't invested enough in the game to remember a path I took. And another thing that is confusing is the inventory where you can't clearly see what stats you gain by changing items. 2. Save points make the game tedious. They are few and far between and, unlike other games that have similar save points like Dark Soul, you can't easily run between them. Some enemies are specifically designed to slow you down, or hit you if you try to ignore. A missed opportunity really. I hope the devs learn their lessons and release a better game in the future.


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