Alma is expecting and a new level of terror grows as you and your cannibal brother battle through a hellish nightmare. Fight together or die alone on a deadly mission to confront your twisted mother. Players can take on the role of Point Man, a genetically enhanced soldier with superhuman reflex...
Alma is expecting and a new level of terror grows as you and your cannibal brother battle through a hellish nightmare. Fight together or die alone on a deadly mission to confront your twisted mother. Players can take on the role of Point Man, a genetically enhanced soldier with superhuman reflexes and the ability to manipulate time, or the undead spirit of his brother Paxton Fettel, a paranormal entity who possesses incredible psychic powers.
Key Features
Blood Runs Deep, F.E.A.R. Runs Deeper: F.E.A.R. 3 delivers all the hallmarks that define the F.E.A.R. brand: terrifying paranormal experience, frenetic combat and a dramatic storyline.
Frenetic Combat: Active 360 degree cover, evolutionary slow-mo modes, scoring systems and best in class mech- combat aid players in facing an army of soldiers and paranormal enemies.
Experience the Almaverse: The game world is tainted by the Almaverse, the alternate dimension where Alma’s psychic essence subsists. New sinister and fantastical enemy creatures birthed in Alma’s warped mind spill into reality and intensify the panic.
Generative System: Proprietary technology creates random events to increase the feeling of isolation and unpredictability when playing alone or with a friend, and offers new experiences each time gamers play through.
Masters of Horror: Legendary film director John Carpenter and writer Steve Niles provide their expertise and guidance to take F.E.A.R. 3 ’s intensity to the next level. Niles co-wrote the twisted storyline that reveals the motivations and family dynamics of the main characters, and Carpenter helped craft the cinematics for maximum storytelling and fright factor.
Please note that this DRM-Free version of F.E.A.R. 3 is single-player only. Multiplayer and co-op modes as well as related in-game challenges are not available.
It's a decent co-op fps, but it feels like they had no idea how to wrap up the series in terms of the story. Worth a playthrough if you have a friend to play with, but otherwise I wouldn't bother.
Having a point system gives a lot of things to do during the campaign that upgrades your various stats. Missions have a lot of variety in them with regard to enemies and weapons, and of course paranormal sightings. Different from the first and second game, but in a good way.
Sometimes you really do play a game that turns out to be just a little bit more then meets the eye. F.3.A.R. is definitely one of these games. At first glance, it really does look like just another current generation FPS title that takes up so much of the space on shelves these days. But if you actually spend some time with it, it turns out to be something of a unique take on the mechanics side of that coin. I wouldn’t recommend this one for everyone, but if you are a fan of faster paced and tactics based FPS games, it’s definitely worth your time to give it a shot. If you have been with the family since the start of this story, then you definitely need to get your hands on this one. Few games have this satisfying an ending… and even less trilogies of games.
It is not as good as the first F.E.A.R., but it is still an enjoyable experience. It's going more in the direction of action, and less in the direction of horror. The first installment had a better balance in that regard.
The selection of weapons was fine, I didn't notice anything lacking -- though would have preferred to have the armor-piercing rifle a little more often.
I liked the idea of achievement/challenges, but I also noticed that trying to collect them quickly became a distraction of the main game, i.e. you were just trying to do all the tricks to get the points. Especially since you had to do them all again in each interval. Probably would have been better as cumulative achievements.
I'm also not sure if there was a plot hole or whether I just missed some of the story, but in the suburb level (interval 4?) the plot focus became to "save the woman", and I had no idea who it was, or why it was brought up in the first place. Later cutscenes made it clearer.