The horror wasn't the Point (Man)
The biggest problem with this game might just be that it calls itself FEAR. Because admittedly, there is little left of the spirit of the series here. The presentation feels almost like a GAAS shooter. And let's not even get into the mess that is the plot. No really, let's gloss over it. Things are better that way, trust me.
However, once you look past the generic horror attempts, what you are left with is still a solid shooter. In this regard, the game does actually follow the original formula somewhat: remember how the motto in the original FEAR was "kill fast, die faster"? While this threequel isn't as punishing, it still encourages the player to zip around the battlefield killing enemies as quickly as possible, and the weapons do a good job at that. There is a cover system, much like in any Xbox 360 gen shooter, but you could be excused for forgetting about it within the first five minutes of the first mission. The game is indeed best played as a run-and-gun from the past.
The second player character (remember Paxton Fettel?) introduces a twist of his own too: you can possess enemies and play as them. Kills can extend the duration of the possession, which further encourages you to finish firefights quickly. It's an interesting idea, but unfortunately you can only play as the brother after finishing each mission as Point Man (the funniest bit of the whole game might be how the developers insist on calling him that, even now that he's got an actual face). Some late game missions can be quite hard, so it's up to you whether you'll want to replay the entire game as Fettel. Would have been better if he were unlocked from the start. Co-op might help here, but it's not available in this GOG version, so keep that in mind.
Regardless of this, and of what people might have wanted from an hypothetical FEAR 3 from Monolith, what we got is still a solid enough shooter with a couple good ideas of its own, enough for a fun weekend.
这对您有帮助吗?