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FTL: Advanced Edition

已在库内

4.6/5

( 654 Reviews )

4.6

654 Reviews

中文(简体), English & 8 更多
9.999.99
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FTL: Advanced Edition
介绍
《超越光速:Advanced Edition》特色: - 新机制、可操作舰船、外星种族、武器、无人机等等! - 由Tom Jubert及特约作家Chris Avellone设计的新区域新事件! - Ben Prunty操刀的新音乐! 你是否曾想过将动力重新分配到护盾上,用相位炮进行晕眩打击,甚至弹出跃迁核心? 没问题,你现在都能做到了!在《超越光速》中,你可以体验驾驶宇宙飞船拯救星系。 这个任务很危险,每次的遭遇战都是一个独一无二的挑战,伴随多种多样的解决方式。 如果密集的导弹攻击让你的护盾失效,你会怎么做?你是要重新分配所有动力 至引擎,尝试逃出生天,还是开启附加武器,将敌人轰出天际,亦...
类型:
用户评论

4.6/5

( 654 Reviews )

4.6

654 Reviews

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产品详细信息
2012, Subset Games, ...
系统要求
Windows 7 / 8.1 / 10, 2.0 GHz, 1 GB RAM, 3D graphics card with 128MB RAM and OpenGL 2.0 support, 175...
Time to beat
12 hMain
31.5 h Main + Sides
113 h Completionist
25.5 h All Styles
介绍
《超越光速:Advanced Edition》特色:
- 新机制、可操作舰船、外星种族、武器、无人机等等!
- 由Tom Jubert及特约作家Chris Avellone设计的新区域新事件!
- Ben Prunty操刀的新音乐!

你是否曾想过将动力重新分配到护盾上,用相位炮进行晕眩打击,甚至弹出跃迁核心? 没问题,你现在都能做到了!在《超越光速》中,你可以体验驾驶宇宙飞船拯救星系。 这个任务很危险,每次的遭遇战都是一个独一无二的挑战,伴随多种多样的解决方式。 如果密集的导弹攻击让你的护盾失效,你会怎么做?你是要重新分配所有动力 至引擎,尝试逃出生天,还是开启附加武器,将敌人轰出天际,亦或是集结 所有船员与敌人奋战到底?这款“宇宙飞船模拟roguelike”游戏让你得以在 随机生成的星系中带上舰船和船员去冒险,体验荣耀的胜利与苦涩的败北。

《超越光速》复杂的策略游戏玩法让你可以对船员下令,管理飞船动力分配, 并在激烈的战斗中选择攻击的目标。你将遭遇独特的外形生命体和外星科技。 你可以在六个不同外星种族的帮助下升级舰船或解锁新的舰船。成为你理想 中的船长:上百种不同脚本产生的遭遇战将迫使你进行艰难抉择。在随机星系模式 每次都能遇到不同敌人、事件和基于你的选择的不同结局。每次 游玩《超越光速》的其他挑战,游戏内容都不尽相同。
  • 在变幻莫测的宇宙深处开展无限的冒险。
  • 每次开始新游戏,都有一个随机生成的新星系等你来探索。
  • 游戏时间紧凑(5到90分钟)让你可以在任意时间段体验宇宙飞船指挥官的快感。
所有成就
包含内容
头像 壁纸 soundtrack sample (5 tracks) 艺术设定集
系统要求
最低系统配置要求:

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
12 hMain
31.5 h Main + Sides
113 h Completionist
25.5 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
发行时间:
{{'2012-09-14T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
226 MB
链接:

游戏特性

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español
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français
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italiano
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polski
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Português do Brasil
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русский
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日本語
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用户评论

Posted on: June 10, 2025

sjfinch

游戏: 46 评论: 6

What's the word...?

This game is... it's... (damn I can't think of the word cos I haven't used it in so long)... it's ORIGINAL. Jeez I never thought I'd use that word again :) You control a rebel ship which is just ahead of the advancing imperial armada. Over five sectors (each containing about 20 star systems) you have to develop your ship's systems and weaponry, recruit additional crew, and survive hostile encounters all while keeping ahead of the armada. In the final sector you must defeat the imperial flagship to win. This is pretty tough - even on Easy I only managed this the second time through. The gameplay is not about piloting your ship or manoeuvring in space - you actually control the individual crew members in real-time to man systems (weapons, shields, engines, helm, etc), repair systems, repel boarders, etc. As such it is a fire-fighting game and you do literally put-out fires as well (tho much more fun to open fires - and boarders! - to vacuum!). It's a budget / crowd-funded release so don't expect any cutscenes, etc but the cute graphics and tunes are more than worthy of a professional game studio. I've dropped it one star because I think it will get a bit 'samey' over time. The devs have done what they can to extend playability (each final victory unlocks another ship design, etc) but I think this is a game which is better dipped-into for a week or so every few months. Still top marks to the devs - who knew an original game would turn-up this long after the Golden Age of computer games (which for me will always be between the first System Shock (1995) and Morrowind (2002)).


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Posted on: December 5, 2012

xenon001

验证所有者

游戏: 36 评论: 2

Unrequited love

I realy want to love this game ... but I cant. I like the Idea. I like the gameplay. There are realy nice strategy elements like cloaking, drones vs. missels, opening airlocks to put fires out. I even like that this game is hard. That you will die. A singel game is quite short. Thats perhaps not bad. But there are also very limited amount of events. When I stoped playing this games it was due to the reason I did not encounter a new event since 3 or 4 games. And I just unlocked the third ship. Another point is: New events are bad. Because if you make wrong decissions you have moste likley no time even out. You are constantly thinking ... "Should I restart? Didn't I loose to much scrap?". You know when you have a setup that will work or not. Finding things out is only in the begining of the game or a new ship. Additionaly you could end up with setups you just dont like and cant avoid. I personaly hate beaming to other ships. When they beam to me its more than enough. Perhaps you are intrested in a drone setup? Then you need to be lucky to get the schematics. Even when you win you start asking your self ... Where I just lucky? They say its a roguelike game ... I like e.g. Nethack. Its quite easy to die in nethack. But you always learn something new. This does not happen in FTL. You just die. Or - more likely - you decide to restart the round. In nethack you have the time to make up for mistakes. But a single game in FTL is just to short. If you havent already a good setup its better to start over. - Not enough content. - too much randmoness - limited choice of playing style - a singel game is too short I realy cant understand the very good ratings here. For sure its a very great fun when you start. But realy soon I noticed ... "err playing 2 hours to see 2 new encounters? no I dont think so..." I played total 8 hours. Thats perhaps not bad for $5.99 ... But it leaves me very unsatisfied.


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Posted on: April 22, 2015

barleyguy

验证所有者

游戏: 评论: 10

One of my favorite games

FTL is one of my all time favorite games. I've been gaming for over 3 decades. It's simple in concept but complex in execution. It can be brutally hard, but it's by no means impossible. There are people out there who can beat it on hard difficulty, and even a person on YouTube who plays it without pausing. Like any roguelike, it's got an element of randomness to it. Not only are the scenarios you encounter random, but the weapons you'll have available in shops are random. But in my opinion this makes it more fun, because every single run is different. It has an easy mode, but what consistently happens to me on easy mode is that I make it to the flagship, and the flagship kills me. That's because everything before the flagship on easy doesn't really prepare you for it. So I recommend playing it on normal. It makes the outcome less predictable. You'll probably die in the first sector to start with, fume about how unfair the game is, and maybe think you hate it. But if you stick with it, learn the game, maybe watch some videos online, you'll eventually get better. And after about 50 hours of being beat with a whip, you'll feel the satisfaction of destroying the flagship. You'll only have 27 more ships to go. Beating all 28 ships could take you a thousand hours. Which is what's amazing about this game. It's the simplest game I've ever played that has massive replay value. Warning: Addictive.


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Posted on: June 3, 2015

BleepBlarp

验证所有者

游戏: 364 评论: 2

Addictive, charming and hard

FTL features short real-time combat encounters with a pause button, interspersed with resource management, all served up with a charming sci-fi theme. Each play-through takes about two to two and a half hours, but auto-save means that you can leave and come back any time you feel like it. It is so addictive that it could almost be a negative but in theory you can play for as little as five minutes since that is roughly how long each encounter with the enemy takes. Being a well balanced game there are a multitude of possible winning strategies and you will quickly find one you like. However, the characteristics of each new ship acquired will force you out of your comfort zone. The game is hard, and yes, even unfair at times, but it is a testament to its quality that I often hit 'Restart' before I have finished cursing. Good music, good writing, good design and its bug-free as far as I can tell. Considering how many hours people sink into this little game it represents extremely good value for money.


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Posted on: December 19, 2016

vortexbeast

游戏: 167 评论: 11

Weird Worlds meets Red November

Great game. The devs have mentioned that FTL was inspired by the space roguelike, Weird Worlds, and the cooperative board game, Red November. Totally makes sense. (Btw, if you haven't played them DEFINITELY check out Weird Worlds and Red November--the latter about a crew of drunken gnomes trying to keep their gnomish submarine together--ha!). Anyway, for $10 you can't go wrong here.


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