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FTL: Advanced Edition

已在库内

4.6/5

( 654 Reviews )

4.6

654 Reviews

中文(简体), English & 8 更多
9.999.99
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
FTL: Advanced Edition
介绍
《超越光速:Advanced Edition》特色: - 新机制、可操作舰船、外星种族、武器、无人机等等! - 由Tom Jubert及特约作家Chris Avellone设计的新区域新事件! - Ben Prunty操刀的新音乐! 你是否曾想过将动力重新分配到护盾上,用相位炮进行晕眩打击,甚至弹出跃迁核心? 没问题,你现在都能做到了!在《超越光速》中,你可以体验驾驶宇宙飞船拯救星系。 这个任务很危险,每次的遭遇战都是一个独一无二的挑战,伴随多种多样的解决方式。 如果密集的导弹攻击让你的护盾失效,你会怎么做?你是要重新分配所有动力 至引擎,尝试逃出生天,还是开启附加武器,将敌人轰出天际,亦...
类型:
用户评论

4.6/5

( 654 Reviews )

4.6

654 Reviews

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产品详细信息
2012, Subset Games, ...
系统要求
Windows 7 / 8.1 / 10, 2.0 GHz, 1 GB RAM, 3D graphics card with 128MB RAM and OpenGL 2.0 support, 175...
Time to beat
12 hMain
31.5 h Main + Sides
113 h Completionist
25.5 h All Styles
介绍
《超越光速:Advanced Edition》特色:
- 新机制、可操作舰船、外星种族、武器、无人机等等!
- 由Tom Jubert及特约作家Chris Avellone设计的新区域新事件!
- Ben Prunty操刀的新音乐!

你是否曾想过将动力重新分配到护盾上,用相位炮进行晕眩打击,甚至弹出跃迁核心? 没问题,你现在都能做到了!在《超越光速》中,你可以体验驾驶宇宙飞船拯救星系。 这个任务很危险,每次的遭遇战都是一个独一无二的挑战,伴随多种多样的解决方式。 如果密集的导弹攻击让你的护盾失效,你会怎么做?你是要重新分配所有动力 至引擎,尝试逃出生天,还是开启附加武器,将敌人轰出天际,亦或是集结 所有船员与敌人奋战到底?这款“宇宙飞船模拟roguelike”游戏让你得以在 随机生成的星系中带上舰船和船员去冒险,体验荣耀的胜利与苦涩的败北。

《超越光速》复杂的策略游戏玩法让你可以对船员下令,管理飞船动力分配, 并在激烈的战斗中选择攻击的目标。你将遭遇独特的外形生命体和外星科技。 你可以在六个不同外星种族的帮助下升级舰船或解锁新的舰船。成为你理想 中的船长:上百种不同脚本产生的遭遇战将迫使你进行艰难抉择。在随机星系模式 每次都能遇到不同敌人、事件和基于你的选择的不同结局。每次 游玩《超越光速》的其他挑战,游戏内容都不尽相同。
  • 在变幻莫测的宇宙深处开展无限的冒险。
  • 每次开始新游戏,都有一个随机生成的新星系等你来探索。
  • 游戏时间紧凑(5到90分钟)让你可以在任意时间段体验宇宙飞船指挥官的快感。
所有成就
包含内容
头像 壁纸 soundtrack sample (5 tracks) 艺术设定集
系统要求
最低系统配置要求:

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
12 hMain
31.5 h Main + Sides
113 h Completionist
25.5 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
发行时间:
{{'2012-09-14T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
226 MB
链接:

游戏特性

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polski
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用户评论

Posted on: July 26, 2024

WalterWorldGames

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游戏: 733 评论: 3

No longer for me…

I used to like FTL when it was first released. After all, aside from RPGs, strategy (real-time and turn-based) is my favourite genre, and it had a new and compelling mechanic I had not seen before. Then we got Advanced Edition. Difficulty got a considerable spike —I used to get to the final sector once about every three games and managed to beat it a few times, but on AE I was lucky to get that far after a dozen or so tries— and the ships I had already unlocked —almost all of them and their variants— were reset, meaning I was back to the basic/starting ship, which was frustrating to say the least. I really tried to like the new AE version, but it was no longer fun to play and it felt like I was just wasting my time, so I eventually gave up and stopped playing it. Maybe one day I'll pick it up again, but I realise now it's already been 10 years since I last played it, but who knows… BTW, I've read about a player who can beat the game on hard 95% of the time and posted a complaint about it being too easy. I'm clearly nowhere near that level, given I struggle even on the lowest setting.


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Posted on: January 28, 2013

Darkseraphimw

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游戏: 152 评论: 1

Broken

Nothing GoG did, simply put, FTL is inherently broken due to the fact that its random number generator is not scaled correctly and is slightly off. Most games have a difficulty curve that progresses harder as you move threw the game, FTL ignores this idea and can go from simple to crazy difficult in the blink of an eye. Also during combat enemies who use the exact same weapons as you will consistently do more damage than you using the exact same weapon, are more likely to get critical hits and gain more healing from items than you get. Also the final boss' special abilities make it difficult at best, cheap at worst. Even with a ship that has green shields, 4 really good weapons, a fully staffed and golden trained crew in what they do, and are racially good at what they do as well. All of this and I still got offed by the final boss in under a minute. While the premise is a good idea, this game needs some serious tweaking to be considered anywhere near a decent game.


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Posted on: January 6, 2019

Green__Jade

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游戏: 23 评论: 1

bad generated difficulty

the title says it all ... if you are lucky you get very fast great weapons. But most time its very fustrating. Even in the difficulty mode easy its sometimes impossible.


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Posted on: September 10, 2017

NerevarineGMSV

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游戏: 74 评论: 11

What a tird

Wow, I'm okay with "retro style" but the gameplay is seriously lacking. It's pretty much a "pop a quarter arcade-style" fiasco. Emphasis on "fiasco". One of the most overrated tablet-games-to-PC games of all time. this is a like a freemium Alpha Early Access build. You're literally clicking a button...to see if anything happens next. Constantly. And if anything happens, its 100% combat, which is poorly done. It should be easy to toggle a weapon and click on the enemy ship, but it's like it has to shift 10 gears before anything remotely happens, but in the meantime, a pea-shooter enemy ship frags you because the game's system of energizing and firing a weapon were Made in China?! What gives? Just fire the F'ing weapon. Geez. It's not rocket science! It's like your weaponsmaster, once told to fire, needs 5 minutes to calculate some crap before it can fire. LAAAAME. But like I said, it's one "click to see if anything happens" moments, static, stoic crud graphics from one "clip" to the next. Sad! Embarassingly sad. If this game came out 25 years ago, it would still suck by even those standards back then. I KNOW, because I WAS THERE, and we had 10x more better games than this cheap cash-cow-wannabe-tablet/phone-"PC" "game".


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Posted on: October 1, 2018

boyko.ant

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游戏: 677 评论: 6

Too high luck to be fun

What breaks this game for me is that there's no strategy involved: your ship lives or dies depending on random maps/events generated this session and there's literally nothing you can do about it. Often it makes more sense to restart after several turns instead of pushing forward, because you just hadn't been dealt the right cards to play. You already see the outcome. Death is unrewarding and usually meaningless. There's no progression as you die repeatedly, no rewards or accumulated points, only 'personal experience'. At some point you unlock new ships... which don't make the game easier, just a tiny bit different. And remember, random events can and DO screw up any good ship and good circumstances, killing you at the spot. Any mistake is usually fatal. Micromanagement is also pretty brutal: doors are too hard to select using touchpad and... why do I even need to control doors? What fun is that? Crew members are pretty hard to select too. Overal UI experience is between 'meh' and 'the horror' depending on the specific task at hand. If you're feeling lucky, you may try this game. I don't believe it's worth its money.


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