It's a short experience but an amazing one. The art, music and atmosphere are superb and I loved every minute of it. If you are into these kind of games this one is deffinatly worth picking up.
Don't buy it if you want an x amount of hours for your Euro/Dollars or a game with complex game mechanics; this is not that kind of game.
It's an atmospheric game where you maintain your steam machine while driving through very pretty painting-like landscapes with the occasional puzzles. There is no explaination of what the world is about other than it being post apocalyptic (no zombies thank God). Nothing is explained and I personally like that; it lets you fill in the blanks for yourself.
TLDR: Great little game with amazing visuals and music. Worth the money.
I somehow managed to buy this game on the strength of its marketing without realizing that it was a side-scrolling platformer that doesn't tell you how to play it. It showed me three keys that did things. I'd figured out two others within about five minutes that the game couldn't be bothered to tell me about, but why did the mailbox fall down? And why does the game want me to pick it up? And what am I supposed to do with it? And does the portrait next to the windmill do anything? And how about the windmill? And is that a lunchbox? And how do I get back past this wardrobe or whatever it is? And...
...And right about there was where I hit NOPE, NOPE, NOPE, I don't have to play this and you can't make me.
massive potential...
the game feels unfinished, i do not know if anyone else felt that at the end... frankly i was massively disapointed with the ending.
graphics are extremely well done and convey the desolation and lonelyness very well, the vehicle/machine thing is friggin awesome with limited upgrades/replacement parts...
i feel that the game could have been longer, there where way too many people working on this game for its length, with more exploration and maybe some hidden areas/secrets to be found...
the game could have benefitted from some text or VO narration on the past and present of the world/universe that this game created, maybe given some thoughts of the player character as to why this journey was being taken (besides her/his/its? father dieing) and what the eventual goal or destination might be....
some added structure to the game would have helped even more.
- could have had a point to upgrade the framework/wood/sails/etc. of the vehicle.
- would have been nice to have the brakes labeled properly like some of the other stuff.
- should have had more of the inbetween 'inventions' of the 'H' industries/corporation show up.
= scrapping some to upgrade the player vehicle
= pushing a couple out of the way.... or maybe helping to repair other vehicles along the way
= see them driving or laying deralict in the background or foreground
- collecting and trying to preserve items possibly
- upgrades to egnine efficiency
- tanks for water/air (pressure) as well as chemical/gas tank for the welder attachment
- addons for 'gathering tube' such as a conveyer
- getting more hooks to hang stuff, or a collection/picture area on the wall beside the bed
- upgrades for more space added to the vehicle
- better handling and automation of certain parts of the vehicle such as speed/pressure release
- convert the spinning cog on the outside of the vehicle to help convert busted stuff into fuel
- addon/upgrade fuel tanks
needs some free dlc. other than that great.