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Far Cry® 2, developed by Ubisoft Montreal, takes many of the great ideas from the previous game and improves upon them, making a pulse-pounding, high-speed shooter that roars through the beautiful, if sere, environments of Central Africa. With stunning...
Far Cry® 2, developed by Ubisoft Montreal, takes many of the great ideas from the previous game and improves upon them, making a pulse-pounding, high-speed shooter that roars through the beautiful, if sere, environments of Central Africa. With stunning visuals and deep gameplay, this game takes everything you liked about Far Cry® and ramps it up to 11.
You are a gun for hire, trapped in a war-torn African state, stricken with malaria and forced to make deals with corrupt warlords on both sides of the conflict in order to do what it takes to take down the Jackal, a dirty arms merchant who has made your new homeland a war-torn hell.
You must identify and exploit your enemies’ weaknesses, neutralizing their superior numbers and firepower with surprise, subversion, cunning, and of course, brute force.
This is the Fortune's Edition of Far Cry® 2, which is patched up (like every GOG game) to the most recent version which includes the Fortunes Pack DLC that added three new weapons and two new vehicles to the game, as well as several new multiplayer maps.
One of the most interactive and destructible environments ever made for an open world game, with special attention paid to a realistic fire engine that's a pyromaniac's dream come true.
Fight for different rival factions as you confront the ugly truths about conflict in a poor, war-torn country.
Great story complemented by fantastic open world first-person gameplay!
Like most of the other comment, I agree the game is boring in it's vanilla version.
It's mostly a pickup truck simulator.
Do yourself a favor, and grab the fast travel mod that enables you to skip all this boring travel!
Apart from that, interesting story and one the best Far Cry scenery and landspace with the African savana
This game was never properly fixed for PC release and remains a messy console port.
The first thing you'll have to do is spend 5 minutes fixing mouse smoothing.
Then sit through 10 minutes of cut scene.
Then if you're lucky, you'll be able to play the game. If you're unlucky like me, however, you'll encounter one of the several bugs that doesn't even let you get past the first room. I'm on my fourth retry now.
I must say I'm completely disappointed. I liked FC1 and hoped for an similar experience here, but FC2 turned out to be a completely different kind of game. An extremely boring game. Open world concept, decay and everything could be so great, but FC2 completely fails to implement them properly. Eliminating enemies in a location is not rewarding at all, as they will be back in full force once you move away 200 meters. It's pretty much like Minecraft mob spawning mechanics. All SP missions in this game are absolutely identical in their nature - get the mission, drive to destination, destroy a vehicle or eliminate a person, get paid. It would be OK to have such missions from time to time, but ALL of them? Imagine an RPG where ALL quests are the same boring 'bring me 5 wolf skins' type - that probably would be less boring than FC2. Haven't played multiplayer, this is probably where this game will make more sense, but SP is absolutely horrendous.
for the time it released, it was great for about 2 hours until you saw through the repetitive nature of it.
the whole game feels like a Tech demo for MMORPGs to showcase other devs what their engine is capable of.
half of the game is you tooling around and the other half is, finishing the MMO-esque Quests, you get from 2 dimensional characters.
there is no character progression, no change of gameplay which is baffling to me since the gameplay on itself, is pretty average at best, with the AI tooling around in the open mid firefight, waiting for you to free them from this terrible, terrible game.
if you are really in desperate need of another monotonous, "UBICONIC" open world game, then wait for a sale. for anyone else who prefer quality over quantity, dont punish yourself by buying this game. just dont.
The premise of this game drew me in. You are a lone gunman, trapped in a malaria-stricken African nation. Having fallen victim to the disease yourself, you need to get some weapons and money the only way you know how: being a badass mercenary. On the hardest setting, the AI does realistic bullet damage to you on pretty much a 1:1 ratio with your damage to them. This adds to the feel of realism, as well as a realistic sense of making you crap your pants when bullets start flying your way, and leads to some jubilation when you take out an enemy squad.
However, the game is marred by several problems.
Stealth
This game would've been made a lot more fun by incorporating a viable stealth system, especially because there are realistic day/night cycles. Instead, getting near any enemy will let them know exactly where you are, and they instantly, automatically alert their buddies, resulting in a huge amount of aforementioned extremely deadly bullets your way.
The Story/Why there be so many enemies?
Another thing that ticked me off when playing this was the fact that pretty much everyone in the game world is hostile to you. Because the damage is realistic, that is annoying. What the game SHOULD have done is let you pick a side in the conflict between the rebels and then force you to stick with the choice, making one side of the rebel army your friend. The game could even have incorporated random events that incorporated fighting in the countryside or at bases between the two groups. Instead, the AI is friendly with each other, and all of them are out to kill you, no matter who you're working for. The game attempts to explain this away, but for me this kills a lot of the game's realism (after all, the nation is in a civil war, but it seems everybody is only ever fighting you! Is it a civil war against you?)
Repetition
The game's story doesn't introduce enough new elements. Yeah, it has a new environment you eventually travel to, but once you're there it's the same old business. What they failed to do was add some color to the storyline. The environment has plenty to do, and looks great; if only there was a system of main quests that involved more than "kill everyone at point A, go to point B, kill everyone at point B" By halfway through the game, you'll get bored. While this game is not a waste of a time, the repetition makes it almost unfinishable. There are only a couple story missions that actually break the mold.