After playing through the isometric Fallouts for the first time in 2020, I must shyly admit this could be my favorite. While I enjoyed the world and story of FO1, and was impressed by the huge scale and complexity of FO2, there always were some gameplay or technical quirks that annoyed me. For FT, I had no expectations whatsoever, but I decided to give it a try as well, and I don't regret it.
It is for Fallout sort of what Icewind Dale is for Baldur's Gate (only with even less role-playing), which for me isn't a bad thing at all. The RPG aspect in FT is shrunk to a minimum and pretty much limited to character development (which works identically as in the previous games). Only here, we can develop up to six characters, which is one of the best things about it. Firstly, as they're fully controllable, there's no dealing with an idiotic AI like in FO1/2, which finally makes the combat actually enjoyable. Secondly, our main character doesn't need to be a jack of all trades, since important skills can be distributed among the whole squad.
The combat system is similar and different from before at the same time. The difference makes a possibility to switch between real-time and turn-based mode instantly at any time, which makes the game faster and more dynamic, but still provides a chance to slow down when things get too hot. Mission design is above average, I'd say, with varied goals and basically no typically frustrating moments, such as time-limited objectives, infinite enemy spawns, or defending NPCs. Maps are really quite big, and missions are long with plenty of fighting, which might get tedious at times. Designers did what they could to make maps as diverse as the Fallout universe allows. Besides typical wastelands and settlements, there are underground labs and caves, futuristic structures, and even snowy landscapes.
There's a lot of weapons and equipment to use, mostly taken from FO2 but with a few additions, as well as usable vehicles. For a tactical game, it would be neat to have destructible environments, and if our troops' mobility weren't so limited to predefined paths, but it's still enjoyable enough.