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50h for my first run.
Now with a mod (space exploration) I'm building interplanetar industry to extract and process exotic resources around the solar system and make science in space (because ground sucks) and kill space bugs with tactical nuclear warheads and bombardment wagon all around [i'm doing my part vibe].
In 100h I should be able to make the interstellar industry with deep space bullshit and space vessels all around.
Do not recommand if you want to keep a social life but your friend don't play the game.
- Performances are great, works with toasters
- Copy paste is great
- Mods are great and easy to install
- Build a CPU in game to play chest if you don't want to play factorio anymore
- Free updates
- I hate bugs
Steam and GOG users get the same updates anyone who thinks Steam users get updates that GOG don't doesn't know how to register and set it up I own it on GOG and can get all the updates but this is one of the best games on gog and one of my favorites
This game is great. It's not perfect, but no game is.
You start by mining stuff by hand and feeding it into furnaces by hand. Factorio is a game about automation though, so you progress to using automated miners, conveyor belts, robot arms and assembly machines to make your stuff and move it around. You build intricate logic circuits to control bits of your factory (this part is optional).
There is always something to do in your factory: optimise something, automate something, expand, implement a production line to produce whatever you just researched, solve whatever your current bottleneck is, shore up your defenses against the "biters", clear out some "biter" spawners. And it's addictive.
When you think you have the pattern worked out, the tech tree gives you a new system which breaks the pattern. Mid game you get the ability to copy-paste bits of your factory. You start with belts, but during the game you add trains and flying robots to help you move things around.
The devs actually care about fixing bugs and optimising performance rather than just adding marketing bullet points. They are fairly transparent and communicate well with the community. The game is extremely modable, there is a mod-manager built into the game, though vanilla is very playable, no "must-have" mods. Having said that, there are some great looking mods I can't wait to try after some more vanilla games done.
As I said it's not perfect. I think bots become OP in the end-game and trivialise belts, exchanging an interesting belt system the game had for a fairly brainless "build more bots" exercise. The ability to export/import blueprints gives the temptation to build a "base I got off the internet" if you aren't disciplined. There isn't a lot of point to exploration beyond finding more ore patches. And the storytelling is practically non-existent if you are into that sort of thing.
Lost my job, forgot how to sleep, and will now never get a girlfriend, 5/5.
I wanted a game about harvesting resources and building a factory; Factorio is exactly that.
I've played this game for a little while (check my stats), and thus far, gameplay has not been blemished by a glitch, crash or behavior contrary to documentation or gameplayer-intuition.
I played Factorio on an ancient computer, so old, it was built by Pliney the Elder, and I still managed to build a VERY LARGE factory (with gazillions of those little flying droids) and game performed well. This is a mature game. It has been tested, refined and perfected.
Factorio allows infinite effective ways to do things; but it REWARDS players who choose optimize their arrangements.
There's a demo of the game on the official website that's SUPER long, and super free. If your curious about getting into the game, just head on over there and try it first. You can get like 16-24 hours out of the demo alone easy.
Be warned, this game is virtual crack once you figure out how to do stuff. And it also runs really smooth, even on tinderbox computers.