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Circa 790 AD. A small band of Norse warriors lands on the shores of England. History may have forgotten their names, but their actions live on. As the chieftain of your clan, let ambition guide your choices in the party-based RPG, Expeditions: Viking. H...
Circa 790 AD. A small band of Norse warriors lands on the shores of England. History may have forgotten their names, but their actions live on. As the chieftain of your clan, let ambition guide your choices in the party-based RPG, Expeditions: Viking. How will history remember you?
As the newly appointed chieftain of a modest Viking clan, you’ll have a village of your very own. But to carve your name into the runestones of history you’ll need great strength, and great wealth to grow your village’s prosperity and renown. There is little left to be gained from the Norse lands and so you must set your sights on the the seas to the West, where tales speak of a great island filled with treasure ready for the taking.
Your trusted huscarls will follow you to Valhalla if that be the order of the day, but you’ll need more than loyalty to leave a legacy that will be remembered for a thousand years. Now assemble a worthy band of warriors, build a ship, and seek your wealth and glory across the sea. Britannia awaits in Logic Artists’ Expeditions: Viking.
Create your very own Viking chieftain! Carve out your character from our unique character system, where stats, skills, and abilities define your character's role.
Raiding or Trading? Vikings were known not only as violent warriors, but savvy tradesfolk. How will you find wealth, with the carrot or the stick?
War and Politics: Side with various factions be they Norsemen, Picts, or Angles.
Reputation: Be mindful of your choices, the stories of your actions may bring others to fear you, but will they trust you?
Step into the pages of history: In a beautiful and visceral telling of the Nordic history.
There are very few things out there like the Expedition series, and it does not dissapoint with either the gameplay, story, or attention to historical detail.
Really enjoyed this game -- here's some background.
The game starts in Denmark with you taking leadership of your Viking clan and village. Your rule is immediately threatened by a boorish neighbor who covets your land. So you do some preliminaries, recruit (or create as party members) 9 fellow travelers (your "hird") and then set sail across the North Sea to the British Isles seeking additional resources.
Once in Britain, you can pursue an alliance or are free to roam, loot and pillage like a good Viking. Then you return to Denmark and defend your clan.
The game uses the Unity engine and operates on three levels:
1. The campaign map where you move to different areas.
2. The area map where you bring five of your hird, explore and interact.
3. The village upgrade where you use the resources you've gained to improve your village.
This is all pretty standard, but the game excels in a bunch of ways.
First, you have a nice choice of strategy. Pursue an alliance? With whom? Loot & pillage? Where?
Second, your hird will have around 12 members so there's great variety. And you can customize your characters and their portraits & names. Don't want to listen to NPC's pitter patter? Create your own fully customizable hird.
Third, the game feels alive. A lot of thought has gone into managing your hird. Equipment gets damaged and needs repaired. Characters get injured and you'll need to rest and treat their wounds with medicine. There's no magical doo-dahs lying about -- just resources that you'll need to acquire to strengthen your hird and your rule.
If you have Expeditions: Rome this is similar but being able to fully customize your hird makes Vikings WAY better IMHO (hopefully THQ brings back the customization option in the next installment).
Figure 30 hours or so for a main campaign. And then figure you'll probably want to play again a few times and explore different strategies - you're free to channel your inner Hagar the Horrible.
As I enjoyed a lot "Conquistador" I finally bought this one and... the feeling is mixed. While the ambiance is generally very nice, the game mechanics didn't improve much and tactical combats are way too easy to overcome, leading us to boring fights which take a good part of the game.
I prefered the way we travel in Conquistador too, the Viking map being... just a boring map. In Conquistador the map was the environment, and it felt nicer.
Big bad point of the game: loading times are way too long for very small areas... I don't know how they made it, but with my computer everything is fast except games that aren't properly optimized... This problem wasn't in Conquistador.
I just bought it and I finished the campaign already (less than 20 hours I'd say)... And this doesn't feel as complete as with Conquistador too. While the settings of the story and the tasks given are interesting (strengthen a threatened Dane village by leading an expedition to the British islands and bring riches), at the end you feel like there could be more to be told about the whole campaign. It feels like the campaign is just there to provide "tactical" combats instead of the opposite, combats serving the campaign, the storyline.
So if it's not a bad game, it's not as good as Conquistador while Conquistador was a "first". So that's not encouraging to test "Rome", especially when I read some reviews that give the feeling it'll be more like Viking than Conquistador...
Overall, you'll have good times playing it, as I said, the ambiance is nice and there's nothing really bad for the experience.
It's a fantastic indie game! Great atmosphere created by a fantastic soundtrack and voice acting, cool effects, nice graphics, but most important: a facinating storyline with great, great, great characters!
And also it's the closest thing now to The Last Kingdom (Cornwell novels and TV series also) within a deep, accurate historical setting.
The combat system is great, the camping-survival aspect of the game is very challenging but fair and believable. The RPG background is also balanced and great with no leveling up, just spendable points.
Yes, the game is little buggy sometimes, the loading times are huge (new area, go, get a coffee!) but thiese are small things. This game has a SOUL! And thats a very important thing nowadays.
FIVE FCKN STAR! - no question! (and i got just 16 hours in the game)
I would like to play this game and enjoy it for its charm and beauty.
There is a bigger bug than usual. When I Start the game, the text is to the lower right. My mouse acts and behaves as is, the current pointer will not reach the miniature border around the game menu.
I cannot start the game at the moment.
I am giving this game a 3-star rating based upon the reputation of the series.