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As the leader of the expedition, you will face difficult decisions about the use of your troops and your resources, as well as how to engage with the factions of the savage New World. Will you defy history and be a diplomatic envoy of peace? Or will you...
As the leader of the expedition, you will face difficult decisions about the use of your troops and your resources, as well as how to engage with the factions of the savage New World. Will you defy history and be a diplomatic envoy of peace? Or will you be a ruthless conqueror determined to lay all of the Aztec Empire at your feet?
Expeditions: Conquistador is a tactical roleplaying game with a touch of strategic resource management and a pinch of choose-your-own-adventure. Conquistador is set in a rarely visited part of history which is rife with mystery, political intrigue, and good old-fashioned violence.
Exotic historical setting with far-reaching ethical implications - balance your relations with the natives against the wishes of your expedition members.
Intuitive and flexible turn-based combat system with highly varied and detailed battlefields that will keep you on your toes.
Manage the morale, rations, and resources of your expedition as you overcome the dangers of the Aztec territories.
Would be nice, but unplayable. Enemies hit you 9/10 times even in the dark, you hit 1/10 times when they stand beside a fire. 6-8 misses in a row with >75% hit chance are normal. Frustrating. Uninstalled.
well, I backed the game's development on kickstarter and until now have not been able to play it becuase of lack of time. After playing a while the campgaign I'm totally shocked at how hard they decided to make it. I don't mind challeging gameplay but this one is so unfairly designed that it gets very soon totally frustrating. It's one of those games meant for the most hardcore gamers only who have plenty of time to devote to games and are rather frustration resistant. I stopped playing it after having won a difficult battle (being ambushed by natives) which left a few of my soldiers incapacitated, and the very next turn I get ambusehd by rebels. Ridiculous design. That's the problem with KS projects when the development gets captured by hardcores.
The graphics are fuzzy even on high settings, and the game runs my card very hot,even more than Frycry 2. If this game was made in isometric 2d, the good aspects of it could have really shone through. Would have asked for a refund if I paid full price.
Its clear this game needs more time to develop. There are bugs aplenty to be found just about everywhere. Most of the elements of the game need more polish, perhaps they ran out of cash I don't know. I love the premise and I think they have a solid idea for the game. It just needs another 6-12 months of development.