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Evertried

已在库内

3.4/5

( 2 Reviews )

3.4

2 Reviews

English
Offer ends on: 10/26/2025 09:59 EET
Offer ends in: d h m s
19.997.99
Lowest price in the last 30 days before discount: 7.99
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DRM FREE. 无需激活或联网验证即可开始游玩。
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Evertried
介绍
“走好每一步”在Evertried中,你的举动决定了敌人何时移动。也就是说,你永远第一个行动。快速击杀的爽快?亦或是按部就班的逻辑?得益于本游戏自由的回合制行动机制,你想怎么玩就怎么玩。根据具体情况,合理组合使用移动、攻击、冲刺、技能甚至环境杀消灭敌人、保全自己。这可是破关取胜的秘诀! 你的Evertried你做主!走一步,看三步!学会如何使用精妙的策略吊打蠢笨的敌人,一路杀到塔顶吧! 来一场策略头脑风暴连续命中或击杀敌人能够积累“专注等级”,“专注等级”能够为你的碎片收益带来加成,并且解锁各种特殊能力(我们管它们叫“特质”)。在地图上挂机发呆或者四处晃悠,只会导致你的“专注...
评论
73 %
推荐
用户评论

3.4/5

( 2 Reviews )

3.4

2 Reviews

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产品详细信息
2021, Lunic Games / Danilo Domingues, ...
系统要求
Windows 7/8/10, 1.7+ GHz or better, 1 GB RAM, Intel HD 3000 or better, 700 MB available space...
介绍

“走好每一步”

在Evertried中,你的举动决定了敌人何时移动。也就是说,你永远第一个行动。快速击杀的爽快?亦或是按部就班的逻辑?得益于本游戏自由的回合制行动机制,你想怎么玩就怎么玩。根据具体情况,合理组合使用移动、攻击、冲刺、技能甚至环境杀消灭敌人、保全自己。这可是破关取胜的秘诀!


你的Evertried你做主!走一步,看三步!学会如何使用精妙的策略吊打蠢笨的敌人,一路杀到塔顶吧!

来一场策略头脑风暴

连续命中或击杀敌人能够积累“专注等级”,“专注等级”能够为你的碎片收益带来加成,并且解锁各种特殊能力(我们管它们叫“特质”)。在地图上挂机发呆或者四处晃悠,只会导致你的“专注等级”持续下降,所以一定要动起来!巧妙地引诱敌人,利用环境杀击中或者消灭他们同样能够提高“专注等级”,记得在你的策略中好好运用环境杀。

你比敌人聪明?好好运用冲刺和技能吧

如何移动与攻击也是要讲究策略的。“冲刺”能够让你一次移动两倍的距离,而且无视碰撞体积,用来越过障碍物或是转移位置再好不过了。别忘了使用“技能”和“特质”。前者主动触发,后者被动生效。合理组合运用它们,创造出属于你自己的搭配!“技能”的精通能够永久保留,而“特质”则随着“专注等级”的提高而变得更强。


攀登高塔,直面命运

塔共有50层,分为5个区域。每个区域都各具特色,并且都会出现新的敌人。爬得越高,你就会遇到更复杂的楼层。每个区域内都会出现一个商店层,你可以花费打怪掉落的碎片来购买技能和特质或者治疗自己。合理规划能够让你的登顶之路更加轻松。

战胜Boss,战胜自我

在每个区域的最后一层,你都会遇见一位守卫着高塔的“守护者”。他们将作为每个区域的关底Boss,对你的战斗技巧和策略进行最终考验。生命点降为0后,作为游戏主角的“战士”就会魂飞魄灭,并失去之前获得的所有能力,在第1层重新复活并再次开始爬塔。但是别担心,“技能”的精通是能够永久保留的。涅槃吧战士,直面你的命运!


故事剧情

在这个秩序严明的世界,有些迷途的灵魂,既无法堕入炼狱,又不能遁入来生,而“高塔”就像一座灯塔,为这些灵魂指明方向。“高塔”为这些灵魂提供了证明自身命运的机会,这些灵魂必须长途跋涉至塔顶,方能通过试炼。

而你,完全记不清楚自己的过去,只记得一件事:你生前未能证明自己的价值。刚踏入“高塔”之时,你遭遇了一只野蛮的怪物,外形似狼,看似凶狠却又迷茫。当它扑向你发动攻击时,你发现了一把古怪的巨镰,一刀下去就消灭了这只怪物。你产生了一股陌生却又熟悉的感觉,仿佛记忆正在慢慢苏醒。镰刀在你手中的分量。杀伐果断的挥击。毫无疑问——你生前曾是一名战士。

战士战死并不稀奇,古来征战几人回?但是战士们在光荣战死后,总是能够带着无上的荣耀遁入来生。但你在死后依然需要试炼,意味着你的死亡与他们的不同。你的死,一点都不光荣。

作为一名战士,证明自身价值最简单的方式就是战斗。而要想弄清楚自己的过去,只能去寻找全知之人,也就是高塔的创造者。你下定决心去塔顶找寻答案。在战斗的过程中,你感到与过去的联系愈发强烈。你为了找回记忆而战,更为了你未卜的命运而战。

系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
游戏详情
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2021-10-21T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
193 MB
链接:

游戏特性

语言
English
音频
文本
评论
77
平均
73 %
推荐
开放评论

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用户评论

Posted on: January 7, 2023

a8793583

验证所有者

游戏: 评论: 2

Nice core idea, very clunky execution

- The game is pretty and the core gameplay is nice. It has some strands of lore. - The tutorial is pretty hard to follow and incomplete. Maybe I'm an idiot, but I didn't know you could level up skills until I looked at the steam trailers. - Skills feel useless in their first levels but become (too?) strong as they progress. Trying to play the game while finding a good time to cast skills just to level them feels needlessly grindy. - The UI is a bit clunky to use, but I got used to it. Same for movements. (Someone on Steam recommended to rebind movements to QWAS (a square) instead of WASD (the usual arrows), but I got used to WASD by the time I read that.) - The indicators are pretty hard to follow (is this enemy resting/stunned/ready to attack? Will it take one or two hits to kill it? Where will it's dash stop?) I realize this gameplay has unique constraints, but I'm sure one could devise clever ways to give informations to the player. - You usually have to get hit/die to a new mechanic to understand how it works. Some info is only explained in the in-game bestiary. - The game is supposed to flow, but you often have to wait painful seconds as the environment hazards play out. - I feel conflicted about the "Focus" gauge. The game supposedly follows your pace, but if an enemy doesn't take a hit every 10 seconds (or if you take a hit), the gauge goes down. The higher the gauge, the more money you get. Passive skills have 2 effects, but need at least X levels of gauge to be enabled. It's a powerplayer mechanic, but feels frustrating to me and my skill issues. - Having to replay the same early levels and the same phase-based bosses gets old fast. Once you know the patterns, bosses are very unrewarding to beat perfectly and always take a while. - There's not enough levels to build up Focus levels and earn enough money to buy nice things at the first shop, so it's often random if you can get a slight advantage on the first boss. This isn't much, but it's one more buzzkill.


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Posted on: December 2, 2021

wyrldz

验证所有者

游戏: 55 评论: 1

no cigar

i had hoped it would be great. a cute fun not too horror based isometric, proceduraly generated tile battle/strategy that would be a real go-to game. quasi-hypnotic treat. forever changing arrangements and combinations of foes coupled with a steady increase in challenge 'levels'. i supposed it would one day reach the 50 stage 100 level end but then maybe a kind of random, eternal optimisation score could set in. - anyway its not, but could be fairly easily. i know it says it restarts at the beginning but i guess i hoped it had an option to not do that. you die and just start at the beginning again and again and again, to go up through the nearly exactly same starting levels to the same first boss(that is not quick to see off by the way). then start the next level but if you die back to the very start. thnx but no thnx. - the easiest fix would be save point after each stage. maybe with half health etc. then, once the game is finished, it apparantly has 99 levels, it could have a random level generator that mixes it all up and you get awarded according to optimal solution etc. - as it is i'm requesting a refund


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