Posted on: October 2, 2025

minimihkel
验证所有者游戏: 126 评论: 1
Fun arcade-y space shooter roguelite
Space combat with metaprogression across runs, perfect for quick spurts of space combat, and also has the one-more-run itch.
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Game length provided by HowLongToBeat
Posted on: October 2, 2025

minimihkel
验证所有者游戏: 126 评论: 1
Fun arcade-y space shooter roguelite
Space combat with metaprogression across runs, perfect for quick spurts of space combat, and also has the one-more-run itch.
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Posted on: October 5, 2025

Rtas24
验证所有者游戏: 16 评论: 1
Great Game
I've played this on Xbox since launch and bought it again on PC. It's a hell of a vibe, great combat, decent story, dozens of ways to play through with ship loadouts and upgrades. Can't wait to get the DLC.
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Posted on: October 14, 2025

xBigMoose
验证所有者游戏: 4 评论: 1
awesome scifi spaceshooter
love flying in the universe blowing stuff up and getting rewards for it and imporving my ship to get even further
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Edited on: October 16, 2025
Posted on: October 16, 2025

ocz01
验证所有者游戏: 117 评论: 1
Not an easy one...
Not an easy one... The game that is. The rating is a clear 5 stars. Wingcommander meets rogue-like game mechanics. It is primarily a space dogfighting game and a rather tough one at that. Some extras like mining with your beam weapons and scanning stuff and the like are also dropped in, but that's it. You don't build starbases, you don't form alliances, you are not really free to visit wherever you want. This is NOT an open-world like experience, you might know from the X franchise or rogue-likes like Cataclysm: Dark Days Ahead. It's more like a hardcore rogue-like with heavy focus on randomly generated floors (in this case dogfight arenas). It combines the unforgivingness of those games with space fights and does so brilliantly, so that it is still fun. Still with me? Good. About the gameplay: You have to be good at real-time space dogfighting or this game won't be much to your liking. No turn-based actions. It is really stressful. The good news is, the controls are really tight in a good way. Much love has flown into them and you'll notice, as the player ships behave really, really well. Think of 6D-Shooters like Interplay's Descent with your WASD keys, space and left Ctrl for forward/backward/strafing, Q and E for rolling and the mouse for yawing and pitching. Don't worry, keymapping is customizable and there are also options for binding the yaw and pitch commands to keys. So you don't have to use the mouse, though I highly recommend it as the mouse controls have been polished to their shiniest. Really spot-on. You have limited equipment slots for primary (guns and such) and secondary weapons (missiles), system add-ons (shields, anti-missile, additional system power, etc.) and consumables (shield boosts, mines, etc.). And there is a(n instant) crafting system to craft all of these things and upgrades for them on the fly with the resources gathered. At its core, it is also somewhat a survival game. Now for the roguelike elements: You will die. Often! But that's okay. It's how this game is supposed to work. Each time you die, your whole ship gets reset to starting values. All weapons, all subsystems, everything is gone. Frankly, this aspect can be rather rage-inducing, as you can and will die in really stupid ways. The collision damage is especially unforgivingly high and should be lower IMHO. But after all, it's still kinda fine. After each death, they at least leave you the money you have earned this time around. You can buy perks with it that stay with you indefinitely. Sadly, you can't directly purchase starting equipment for your next run and you have to spend all of it or it's also gone. The space arenas are mostly randomly generated. You won't find all resources everywhere and when unlucky you might be starved of something you really need while jumping from system to system. (I once suffocated because my life support system was damaged and I couldn't repair it in time. One of the stupid ways to die I already mentioned. There are a lot more, you'll find out.) You are also not really free to go where you want. The space map allows you to choose a route, but the map info is really rudimentary. In the beginning, you only get an indicator for an ominous danger level. More info comes with perks bought, but they never go into much detail. Imagine being in a room in a dungeon. The door you came through is shut, but there are one to three other doors to leave and you somehow know how they are connected to the rooms behind them and how dangerous they are, but not why. Aside from some information at hand, does it really matter which door to take, if everything is randomized anyway? Planning a route is really a low-key element in this one. Coming back to the dogfight elements. Some people complained about the enemies always hitting. You can dodge attacks, but it's true that it's always a close call and comes down to proficiency in this kind of games. Remember that in most roguelikes you also can't avoid attacks. It's an art to manage received damage and mend it. Everspace in its own way nailed that aspect. Some things could have been tweaked better and some elements could have been given more depth. Yet everything is balanced in such a way, that the makers of this game really hit the mark with a lot of aspects of hardcore roguelikes: The randomness of everything, the hard fights, getting yourself into situations that are over your head, dying because of stupid things, being starved of THAT ONE resource. Overall, the unforgiving character of this type of games. It is hard, but it is also rewarding when you accomplish the next step and creep closer to the goal, that last sector you want to reach..., and then you die because you forgot you possessed a cloaking device that could have saved you in that last fight and start from the beginning. "You got so close, eh? Poor Material Defender." Nah. It still deserves the 5 stars rating more than only a 4 stars one.
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Posted on: September 20, 2016

goizord
验证所有者游戏: 42 评论: 1
very fun so far
my only issue so far is that the controls can be rather hard to work with and i find it hard to aim on targets while moving around, but that might just take time to get used to rather than an actual issue, otherwise i enjoy this quite a lot
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