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Fight. Explore. Survive.
Awesome visuals, much more dynamic gameplay compared to "big name" space combat titles. Randomly generated maps full of dangers won't let you slack off.
Great soundtrack and neat story, which even manages to nicely justify "rouge-like" nature of gameplay.
Definitely worth about 20h of gameplay.
This is an 6-degrees-of-freedom (6DOF) arcade space shooter with rogue-lite elements. Your goal is to travel through six star systems in order to get to your final destination, all while a hostile alien race is hunting you down. In broad concept, it's similar to what FTL was attempting, but without all the boring parts and much, much prettier.
After each death (and there will be many), you carry over any credits, perks and blueprints that you collected during your run, which you can use to upgrade your abilities and improve your chances for the next run. Each run features procedurally generated levels, so you never get the same locations twice.
The graphics are stunning. The controls are tight. And the gameplay loop is very addicting. This has been the only Kickstarter project that I've been proud to have backed thus far. I highly recommend it.
Good thing: Looks good.
Bad thing: controls a bit over the place with keyboard and mouse.
Good thing: the story is short, so it doesn't distract from the simple gameplay.
Bad thing: the potentially-excellent crafting system isn't well-utilised.
Good thing: lots of weapons and blueprints to gather;
Bad thing: you never find/obtain what you need so you never see them.
Good thing: overall it's not a big game so constant death doesn't leave you feeling as though you'd wasted too many hours.
Bad thing: random nature of systems means you can go for several without getting anything useful;
Good thing: lots of potentially good upgrades;
Bad thing: when you find you run out of fuel (happens far too often)
Good thing: some of the random 'quests/missions' you get.
Bad thing: no chance to rescue a game when you get ship system damage (often due to having to jump with no/too little fuel) or you get locked in to a system by a jammer;
Bad thing; enemies jump in and just overwhelm you always;
Bad thing: system warp jump jammers hidden in drone ships that spam you or behind multiple turrets that take you out before you can move;
Bad thing: most kinds of drones unless you randomly (luckily) have the right thing in your inventory (you won't);
Bad thing: the game seems to know what resources you don't need and gives you them only.
Bad thing; enemies with instantly-rechargeable shields that can teleport behind you in the blink of an eye;
Bad thing; at times you just wander around a bit and then something from somewhere kills you;
Bad thing; with the crafting system et al you could make this game almost infinite in some ways as you're self-sustaining but the devs chose not to allow this as an option (which would make death and restarting less boring).
There are a few more things but it is a game I will continue to play. It does have its very, very annoying moments though where you just want to meet the devs to give them a kick more than it has times where you want to congratulate them (crafting system - if you ever get what you need) .
Overall it's probably a bit like a lot of games where good ideas aren't realised properly. It could be excellent, but for now if you get a good run it's nice but often it's not down to you, just how lucky you are. That spoils it a lot. Rating should be a straight down the middle 2.5 stars but couldn't choose that.
Not that like the much-missed Freelancer, but worth keeping your eye on. If they fixed some elements (less randomness) would definitely recommend.
The space combat is great fun and visually outstanding, but the procedurally generated world and restarting from sector 1 each time you die, completely erase any sense of exploration and progression.
Ok, you keep the upgrades of your ship between deaths. Ok, from time to time you have a little video of your background story. But what's the point of doing the same sector over and over again? What's the point of pursuing a no-choices, randomly-delivered video story?
From the creators of Galaxy on Fire I expected much better. I really miss its persistent world, the space stations where you could dock and talk to people, and an objective-based storyline your could progress at your own pace. There's nothing of all that in this game.
Disappointed.
I bought this game in early access and have been playing up to the full release.
First off, this game will be very difficult to for new players. You will need to be very observant of how enemy ships engage you, the environments are in, and take full advantage of the 6-degrees of freedom that your ship has. Learning to pilot your vessel and manage your energy will be a challenge at first--so expect to die alot. After a dozen deaths, you should be able to get the hang of it.
The AI is very good. The environments are about as varied as outer-space can be, with several types of hazards to mix things up. Your exploration will constantly be hounded and hampered by pursuing enemies, so you'll need to manage your time as well. Every weapon and device are distinctive, and useful, and enjoyable to use. Consumables are worthwhile and approachable without being too avialable. Crafting is practical, and provides a strong incentive to explore. I normally dislike crafting in games, but here it is a meaningful feature. Upgrading your ship seems slow at first, but will become very noticably more powerful as you better master the game. Each of the three pilotable ships are distinctive and worth using. The Scout craft in particular is a joy to fly. Weaving through massive dogfights with shiny weaponfire and missles blanketing the screen over gorgeous backdrops is tremendous fun.
Overall, I'm a big fan. It's fun, casual, beautiful, and keeps me coming back. The difficultly is a positive for me, though other players may be discouraged. The excellent piloting of the enemy AI will always keep you on your toes. Stick with it. Once you learn and appreciate the manueverablity and nuances of your ship(s), you'll keep wanting more.