Not worth comparing to old-school greats
A game series that still shamelessly compares itself to classics like Ultima and Baldur's Gate still fails utterly to grasp what made them great. It's website also slams Diablo as a sign of everything wrong with modern RPGs (which isn't wrong in my book,) but ironically manages to capture everything that made Diablo a shallow loot-grinding click-fest, itself.
Enemy AI is still rudimentary, and just runs straight at you. All enemies are still just melee or "ranged", which is melee that stops a little further away. All enemies are just the same enemy with more hit points. Combat from the start to the end of the game is the same; As a wizard, you even use the same basic fire spells, because there's no reason to upgrade! The dumb-as-bricks AI is so easy to outwit, and tactics are so based upon just min-maxing one combat style, you will learn everything you need to know to beat the hardest enemies fighting your first rat in the first sewers. Hint: you regenerate, and enemies don't. You regenerate even while outrunning enemies, and no enemy can run faster than you or cross a map transition.
There are also no time limits, you get free stuff for camping, including random monsters who drop loot, and if it ever gets tough, just run away and camp some more!
The game also has blindly random loot drops based solely upon CHARACTER level, meaning a random rain barrel outside the local bar has as much chance of having a plate armor as locked chest guarded by traps and monsters at the back of a dungeon. For that matter, random low-level goblins can drop top-level adamantine axes if you camp for more random encounters, and camping generates free loot and EXP. Sure, you CAN explore the nooks and crannies, but why bother, when there's more and better loot to be had just spamming the sleep button?
This is a game of boredom more than challenge. It would have been better made procedurally, and you're better off playing a free roguelike game than this.
这对您有帮助吗?