A challenging title, but oh so worth it.
Thusfar, Eschalon book I is proving to be an incredible find on GOG.
The premise is generic, seemingly:you awaken after a nightmare with amnesia in a ruin amidst woodlands.
A mysterious note directs your path to a nearby town . So far so good in terms of genericness, right? Well, the truth is far different, you need to be careful going around. Though you can beat them, most enemies can equally swiftly dispatch you. Resting is essential after almost every encounter that way.
Yet the difficulty curve isn't what sets this game truly apart from the rest. The pool of skills has profoundly unique ones amidst it that really do make a difference. My favorite among these rare ones thusfar is cartography. In most games maps fill in on auto.
Not so here, if you have the skill, your minimap gets filled in as you explore. If you invest points into this skill, your minimap will also become more detailed.
Since there's a very diverse pool of skills one might think a wrongly placed point might have dire consequences... Not so, though it does up the challenge a bit this game is designed for balance.
Still, there are some things you might want to keep in mind: some ranged weapons/magic come will come in handy. Since healing costs a lot, avoiding contracting diseases from foes is a must in the beginning.
Whilst I don't want to spoil the fun too much, I would say that anybody who likes the IWD or BG should look into this game.
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