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From Middle Ages through World War II, Command battles with an amazing array of historic troops and abilities - over land, sea, and air. Lead 7 civilizations; fight 3 campaigns; conquer epic maps in historical battles throughout history. Massive time...
Windows 7 / 8 / 10, 1.8 GHz, 512 MB RAM, 3D graphics card compatible with DirectX 7 (compatible with...
介绍
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本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。
From Middle Ages through World War II, Command battles with an amazing array of historic troops and abilities - over land, sea, and air. Lead 7 civilizations; fight 3 campaigns; conquer epic maps in historical battles throughout history. Massive time line and variety of fighting units and unique civilizations across five ages: Middle Ages (950 AD - 1300 AD), Gunpowder (1300 AD - 1600 AD), Imperial (1600 AD - 1900 AD), World War I (1914 AD - 1935 AD), World War II (1935 AD - 1945 AD).
Deep campaigns contribute to a weeks of high replay value. Create your own full campaigns in the campaign/mission editor.
One of the best RTS, that has come across these eyes. -Game Nation
Empires: Dawn of the Modern World delivers great strategic gaming that's based on great historical civilizations. -daytrum Review
Games can be truly epic. Resources are plentiful, maps are huge, and battles are insane. -Armchair Review
Fans of Age of Empires will want this title. Three story-based modes, another 5 eras and 7 civilizations, random map generator, and both single and multiplayer game modes. Enough to keep you busy for hours and hours. -Elited
Make no mistake, the single-player campaigns are great, but the multiplayer gives you and your friends more freedom to create the RTS atmosphere of your dreams. -ActionTrip
The 3D engine delivers very beautiful images and when you zoom in, you really get the feeling of being right in the action. -FragLand Review
The three campaigns are long enough that this really is almost like three games in one. -GameRaider’s review
Create your own games with the robust scenario editor. You can actually construct complete campaign for play. -Gamer’s Pulse
As each chapter of history unfolds, you find yourself dealing with new technologies and unlocking more complex examples of advanced warfare. In the final campaign, airplanes and armored vehicles roll into gameplay, as well as flamethrowers, rocket launchers, and atomic weapons. -InTheMix
The campaigns feature engrossing storylines, like Richard the Lionheart's ascension to the throne. There are points in the campaigns where players will have to make difficult choices. -Gigex
Empires: Dawn of the Modern World has done something that not many titles have done too recently, drawn me into a world and not let me to till the wee small hours. -Gamer Archive
With a full time line of epochs, theres a lot to keep track of. All the civilizations have different bonuses and that can turn the tide of war. Russia has weak but cheap infantry in WW2, and gets 7 workers for free. Chinese get two free town-centers, and are very versatile in their economic needs. -Gamer’s Hell
Rule as some of history's greatest heroes in 3 epic, story-driven adventures.
Command your nation in 1 of 2 distinct game variations: Action-packed lighting warfare or strategic, long-term Empire building.
Lead 1 of 7 completely distinct civilizations during 1,000 years of history.
This is by and far my favorite "Old style" RTS and also one of my all time favorite games. Huge randomized maps, unique units per nation across the ages, 80k population cap, variety of game modes, etc. It still has a fairly active multiplayer community as well, accessible with a quick search and installing an easy gaming network program. Widescreen support requires a small tweak through regedit in windows - I've found the game runs fine at 1080p however crashes on launch at 1440p, not a huge issue. So glad to have found this again, thank you GOG for adding it!
Okay so no joke... I had been looking for this game forever.
Lots of good memories with this one. Played it A LOT when I was a senior in high school back in 2004. Somewhere along the way I lost the CDs/DVDs. I was never able to find another copy because the company went under.
I am SO happy that GOG managed to get the rights to distribute this.
Each game faction is different while being well balanced, which was a novel thing for the time. The only other "Triple A" title that did this was Warcraft 3, less than 6 months beforehand. There is no faction I don't enjoy playing. I'd almost compare it to Rise of Nations, however that game is a little more detailed while this ends up being a bit more streamlined.
Graphics and campaign stories may be a little dated, but it still handles well after all these years.
80,000 population cap was a huge thing when this first came out, and still is. I absolutely hate population caps.
Honestly one of the best RTS's I've ever played. From a nostalgia perspective, it's second only to Warcraft 2.
If you're an older RTS fan I do not believe you will be disappointed.
I cannot speak for matches with other people in Multiplayer, but the campaigns were really disappointing. It's like they doubled down on what EE1 did relatively well (characters, cutscenes) and just didn't even bother to try anymore in aspects like AI and traditional RTS gameplay.
The missions feature very long cutscenes with a heavy focus on characters and they even created indoor(!) environments so they could better flesh out the cinematic aspect of the game. If this is what you're craving for in an RTS game, you're definitely covered. Graphics are pretty good as well.
But if we come to the actual gameplay, it kinda falls apart. Units stats can no longer be upgraded individually, but instead you purchase a certain bonus (attack, defense etc.) and can then apply it only to ONE unit type, which in turn can also only hold one of these upgrades. That's some weird streamlining..
One of the biggest problems is the AI or lack thereof. There is basically no enemy AI in the campaigns to speak of. The missions rely entirely on scripting to spawn enemy units and make them attack you. The enemy will never really build anything or gather resources. EE1 had pretty poor AI as well, but they at least TRIED and the game was so much better for it, even if it had to rely on cheating to get there.
Probably the biggest dealbreaker is the mission design though; in most missions they lock you out of EVERYTHING. You are a beggar in this game and you will have to live with the bones they throw you. "Here is an airfield. NO YOU WILL ONLY BUILD PARATROOPER PLANES".
Sometimes they feel generous and even let you build farms. Those are good times.
So no, this game does not play like EE1, because they simply didn't allow it. Don't be fooled by the screenshots on the store page (custom maps?).
That doesn't mean the missions are BAD. They work well enough within those ludicrous constraints, but if it's some nice traditional base and army building you're looking for, you won't find it here.
... as EE1 Fan I'm really digging this. It feels and looks just like Empire Earth but improves on a lot of things. On the other hand, it comes with less content at its surface but delivers on depth.