Control the destiny of a fledgling civilization through as many as 500,000 years of human history. From meagre beginnings you must exploit the natural resources around you to build an empire capable of dominating the Earth. But your rise to supremacy will not go unchallenged. As was the case through...
Control the destiny of a fledgling civilization through as many as 500,000 years of human history. From meagre beginnings you must exploit the natural resources around you to build an empire capable of dominating the Earth. But your rise to supremacy will not go unchallenged. As was the case throughout history, rival civilizations are certain to oppose you every step of the way.
New technologies, buildings and weapons become available as your civilization progresses through history. But bear in mind that advancement does not necessarily mean success. Your civilization might flourish during one Epoch only to be crushed in the next...
We make games live forever! Since 2008 we enhance good old games ourselves, to guarantee convenience and compatibility with modern systems. Even if the original developers of the game do not support it anymore.
This game will work on current and future most popular Windows PC configurations. DRM-free.
This is the best version of this game you can buy on any PC platform.
We are the only platform to provide tech support for the games we sell. If some issues with the game appear, our Tech Support will help you solve them.
What improvements we made to this game:
Update (11 December 2024)
Fixed multiplayer lobby window being unresponsive and offset
Update (28 November 2024)
Updated GOG.com DirectX wrapper.
Fixed launch crashes.
Validated stability.
Verified compatibility with Windows 10 and 11.
Verified Cloud Saves support.
Internal Update (29 November 2018)
Improved game compatibility with newer systems
Added some misc files to help NeoEE mod recognize the game version properly (2.0.0 instead of 1.0.0)
Note: If you experience black blocks in The Art of Conquest main menu, please switch to Direct3D Hardware TnL renderer in video options
I played this game already 10 years ago and still think it's a great game.
According to some other comments, people seem to have compatibility issues. I haven't had any problems using Windows 10 with a dedicated video card. It even runs smoothly on a normal office notebook.
As of the most recent update (2.0?), the game is working on my Windows 10 PC pretty smoothly.
Whether it's objectively the best RPG of its era, I'm not so sure. But I played it a ton as a kid and love finally being able to revisit it.
For those of you that are having Graphic glitches check the post "How to Fix Graphic Glitches on Windows 10 for EE1" on the forums.
This is my favorite game of all time. Still got my physical copy.
Empire Earth is a pretty ambitious game. It was an early fully-3d RTS with the intent, it seems, to be "Age of Empires, but more so". It retains the macroeconomy-focused formula with a historical focus, but greatly broadens the historical range, adds many more units, a few new mechanics, and a slew of pathfinding issues, awkward gameplay, a cumbersome UI and frustrating AI.
Sometimes games just aren't as good as you remember, but I was really shocked how much I had forgotten about this game.
There are a few mechanical changes I feel very mixed about. The civ system is much expanded, with a customizable bonus system, nice for power games, but makes them feel far less distinct. A garrison system exists that allows to use villagers to upgrade your gather buildings, which is more interesting in theory than practice. Finally, a "prophet" unit permits the casting of powers like hurricanes, plagues and volcanoes, but they are unreliable, very difficult for attackers to counter, and feel unbalanced.
The "epoch" nature of the game is interesting- it is enjoyable to watch the game evolve over time, though in practice is largely just lengthens the game, as unit upgrades are cheap and feel cosmetic. Club-wielding cavemen function identically to medieval longswordsmen. This is true in AoE as well, but the "sameness" really stands out given just how many upgrades you make. The RPS formula for units suddenly changes when gunpowder and aerial units are available, but that's it.
And unit composition is really all that differentiates strategy. All civs have an identical tech tree, and there are only a few upgrades for eco and none for equipment. Whether you're in WWI or the Space Age, one game feels much like another.
There's a lot more to say about Empire Earth, but this really isn't the next iteration of AoE. It's a uncertain, awkward sidestep, interesting, but not interesting enough to justify. Nostalgia-motivated consumers beware- this isn't as good as you remember.