Posted on: May 9, 2025

Far40
验证所有者游戏: 63 评论: 10
Great Game!
You deserve to play this wonderful game!
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Posted on: May 9, 2025
Far40
验证所有者游戏: 63 评论: 10
Great Game!
You deserve to play this wonderful game!
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Posted on: August 22, 2025
ej_joker
验证所有者游戏: 9 评论: 1
it's alright
I thought the game was a lot of fun, the game play was cool, the Max Payne bullet time came in handy many times. But the story was kinda meh and ther ending wasn't satasfying and the level design was kind of the same the whole game except. I'd play it again though it's more about the gameplay tham it is about the story.
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Posted on: January 23, 2025
黎明前的唢呐手
验证所有者游戏: 1313 评论: 87
也许我的评分有些严厉,但整个游戏确实很粗糙
游戏中一些技术和设计的问题严重困扰着我。 1.射击部分的体验很差。比如,在玩家右键瞄准的时候,只有从掩体右侧才能先于敌人获取射击角度。如果在掩体左侧,则敌人先获取射击角度。导致玩家视野里看不到敌人却一直挨揍。再有,玩家手里武器的弹着点过于随机,精度很差。但敌人的子弹倒像是长了眼睛,玩家只要不在掩体后面,90%的几率会被敌人击中。然后掩体居然没有设计依附掩体射击的机制,所以玩家大部分时候不得不找到一个可以右侧卡视野的掩体用枪械的单发模式点射敌人。 2.敌人AI热衷于掩体后射击(枪法好比特种部队,根本不像黑帮成员),并且会无限扔手雷或者闪光雷。是的,无限。 3.关卡设计单薄,地图中的互动元素稀少。比如大部分柜子和门都是摆设。偶尔会有一两个柜子里藏了一些弹药或者是防弹衣,但并不会给枯燥的游戏流程增添太多乐趣。 4.4号位有一把榴弹炮,但没有子弹,也无法开火造成杀伤。每一关这件武器都跟随玩家,但它无法正常使用。我相信这是一个技术上的BUG。 5.整个游戏似乎没有潜行机制,你既没有匕首用来抹脖子,也没有消音武器从暗处击杀巡逻的敌人。所以大部分时间玩家不是在突突突,就是在突突突的路上。 6.玩家可以无限使用子弹时间(类似马克思佩恩那种),但在子弹时间里玩家也依旧有很高的几率被敌人击中,而且子弹时间结束时如果玩家的落地点有障碍物,主角则会以很奇怪的状态落地。说白了就是这个机制很鸡肋,只有极少数情况下堪堪一用。 7.其它。。。。。。 其它细节上的问题我也懒得吐槽了,别看其它语言评价有四星甚至五星的。听我的,中文区的铁子们,别买!!这个雷我帮你们趟过了,相信我的品味,省下你的时间和金钱去玩别的游戏吧。
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Posted on: May 26, 2025
RoughThief
验证所有者游戏: 134 评论: 19
Janky, but decent
As far as janky old shooters go, this is one of the better ones. Decent setting, decent gunplay, stable performance, no crashes. Balancing is a bit off as you die in seconds, but if you play tactically and quicksave often, the sudden deaths don't reach annoying levels. The game has a bullet time mechanic. And a bullet time dive mechanic. Don't even bother remembering any of that, you won't use them. Why? Because it slows the action down to a complete crawl. And the dive is too hard to control to be useful, it'll just leave you out in the open as a sitting duck. One thing that actually annoyed me a bit was that ithe game seems to have some sort of anti-aim-assist, where the crosshairs will sometimes "stick" in place and refuse to move in very small increments when close to an enemy, focing you to jerk around the mouse a bit in order to get the crosshair on the actual enemy rather than the scenery around him.
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