Dungeons & Dragons: Dragonshard could have been a great game, the concept that mixes RTS with RPG is great, the graphics are nice and it has D&D creatures everywhere, but the realization stinks.
Being a Hero exploring a fantasy world is nothing new in D&D but this game allowed you to control several heroes, accompanied by fellow soldiers or minions disputing Dungeon's treasure and territorial control with similar enemy Heroes, this sounds awesome and it would be if not for base protection and management.
In both, my singleplayer and multiplayer experiences, bases broke immersion I was having with the game. Exploring the map and venturing through underground dungeons filled with monsters was very fun, being underground and not knowing if on the next turn of the labyrinth I'm going to find the other faction's group was even more engaging but any dungeon run I was doing would be interrupted by an attack on my base and it proved to be more of an annoyance than anything else, and most of the time the enemy faction was actually preparing an attack on my base when I was starting my dungeon run and vice versa, because that's a strategy that really works and there's little each player can do to avoid that other than sticking near to the base and being mindful of it instead of being able to enjoy the other aspects of the game.
"It's an RTS moron, of coruse there's base management!" Sure, but in every other RTS I actually enjoy base building and management, in Dragonshard... Not so much, and I actually think the game could have been so much good if it didn't have this issues.
This game is neither pure-RTS nor RPG, but I actually liked shard mining and gold hunting, and like I said before map exploration and dungeon run is fun so the fundamentals of the game are there and they work and there is another good RTS with a very similar concept but without base management that managed to be what Dragonshard could't and that is, Dawn of War II.
While I'm not saying Dargonshard should have been just like Dawn of War II, but it could have been more fun like Dawn of War II if it was similar in what concerns bases, because everything else is pretty much there. If you don't know what I'm talking about read or watch a review of Dawn of War II to get the general idea.
In the end, it's not a bad game, it just could have been so much better and one of the first of it's kind, but as it is, there's just so many better RTS games out there that are way better for the same price, and the D&D license does next to nothing for this game for it to be worth when compared to other RTS games.