i grew up with dungeon keeper and replayed it several times during my adult life.
this game is fun but if you want to replay enhanced graphics dungeon keeper this is not that game, it doesn't act or feel like it, you're bottle necked into the story and have to act accordingly whereas in DK you have marginal freedom in level design and creation,
still 4 stars, if you look at this like a brand new games no ties to dk it can still be fun.
Dungeons 2 let players move at their own pace and finish maps at their leisure while enjoying an entertaining game that in many ways felt like an actual spiritual successor to Dungeon Keeper 2.
While Dungeons 3 addresses some of the complains people had about Dungeons 2, it also rushed players along during Campaign Missions and the Skirmish Mode isn't nearly as fun. This game takes a step forward and two backwards. The potential for a true successor to Dungeon Keeper is here, but it isn't met.
I've logged in over 200 hours on Dungeons 2, and came here for the sequel. First and foremost, whoever designed the interface should be shot. It has the three absolute worst things you can do when modifying over the previous interface: It wastes more screen real estate with dead space panels, it removes a lot of shortcuts (or hides them so that they are not intuitive and can't even be configured), and instead of a flat menu system, we have multiple types of menu locations and shapes that block the whole screen, hide information, and require massive amount of clicking. The problems are only beginning for this game. For such a simple 2D game, it uses a massive amount of CPU. It bogs down an 8-core, 4 GHz CPU, just when idling in the background, causing everything else on the system to lag. Not even WoW causes this much resource consumption. When moving around, the screen lags. There is a little triangular mouse pointer icon that moves around when I move my mouse, but then there is the silly "hand of evil" which sluggishly lags behind and wobbles around. The triangular mouse pointer is responsive to movement, but the click events are processed through the hand of doom. This makes it difficult or impossible to quickly select items (like books), or troops, or drop them on precise locations in a timely manner. Dungeons 2 did not suffer this problem. There was an option in Dungeons 2 which allowed you to enable or disable the hand of doom, but you weren't forced to interact with two disparate interface pointers. When selecting a bunch of squares, i.e. to dig out a large area, or to build a large area (i.e. test building a treasury across a whole dungeon), the entire game crawls to a halt for several painful seconds. Dungeons 2 suffered a bit of this, but not nearly as severe. Hey developers, read a book about code optimization. Maybe learn C programming, or assembly. The game humor is good but flaws are killing ALL the fun. Game saves are much faster.
I never even heard of this series until I saw it show up on youtube. I was chamed and had to try it. I am still in the earlier stages of the game, but I just find it really charming and fun. I have been playing a mission after I get off my night shift job as a way to unwind before bed. The game controls well and its pretty easy to get into. I really think anyone who wants a game they can just hope into for a couple hours and enjoy a fun story with should play this.
Excellent game, it's very funny, and it refers to Dragon ball and many memes, I like this game, but the only the only annoying thing is that hand that follows you, instead of the mouse being the hand. I also miss the spell to get inside a creature of the games dungeon keeper