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Includes the "A Clash of Pumpkins" DLC
The Dungeon Lord is back – and this time he’s serious! In Dungeons 2, fulfil the Dungeon Lord’s insatiable quest for vengeance by recruiting fearsome new monsters from all corners of the underworld in order to un...
The Dungeon Lord is back – and this time he’s serious! In Dungeons 2, fulfil the Dungeon Lord’s insatiable quest for vengeance by recruiting fearsome new monsters from all corners of the underworld in order to undertake his evil bidding. Taking over the underworld isn’t enough though – this time The Dungeon Lord will extend his dominion over the puny humans and attempt to conquer the overworld too!
Take control of the mighty Dungeon Lord and craft a network of unique and terrifying dungeons, recruit an army of fearsome creatures and command two new factions. Prepare to defend your Kingdom against those pesky heroes, go above ground to wage war on their human cities and use the ‘Hand of Terror’ to take direct control over your minions, issue commands, and even dish out a swift slap to keep them in line.
The extensive campaign story mode is packed with even more of the dark humour which made the original Dungeons a hit and is peppered with numerous references to various fantasy books, movies and TV shows. Additionally, you can test your strength in four different game modes in multiplayer for up to four players with other Dungeon Lords over LAN or online.
A Clash of Pumpkins
Trick or Treat! The Dungeon Lord is in a mischievously macabre mood, and no one is safe! In ‘A Clash of Pumpkins’, the Halloween-inspired DLC for Dungeons 2, the armies of evil will face new horrors including trigger-happy pumpkins, haunted forests and murderous penguins across 3 all-new, eerily beautiful skirmish maps – Scare Island, Ghostwood, and Regecide
Featuring a thrilling single player campaign with 2 playable factions, 26 unique creatures, multiple types of heroes and game modes, Dungeons 2 is the Dungeon Manager simulation game, you've been waiting for
Dungeons 2 offers unique gameplay: In the underworld, Dungeon manager simulation, and in the overworld, tactical real-time strategy
Thanks to the ‘Hand of Terror’ you can always keep control of your subordinates and give targeted commands
Leave the darkness of the underworld, and venture to the overworld and leave the beautiful cities of the humans in ruins
Four competitive multiplayer modes for up to four players via LAN and Internet
所有成就
Little Snot
You mined a total of 10,000 gold.
common
·
64.11%
Mine Superintendent
You mined a total of 100,000 gold.
common
·
33.15%
Ugh, Daylight!
A creature steps into the Overworld for the first time in the campaign.
common
·
56.63%
Cleaned out the Crystal Chamber
You collected a total of 2,500 mana.
common
·
36.64%
包含内容
壁纸
原声音乐
手册
系统要求
最低系统配置要求:
推荐系统配置:
Multiplayer Notice: Please note that GOG GALAXY is required to access Multiplayer
Multiplayer is available only between GOG users.
推荐系统配置:
Multiplayer Notice: Please note that GOG GALAXY is required to access Multiplayer
I played dungeon keeper and dungeon keeper 2 and some time later I played dungeons. The game is similar to dungeon keeper but different and worth playing. I had a lot of fun and loved playing it.
Dungeons 2 has clear inspiration from Dungeon Keeper--although with a mix of more traditional RTS elements. I found the first couple of missions as a great tutorial and had little trouble getting into the game. The campaign difficulty is a tad on the easy side but it is still very enjoyable. The campaign lenghth was a little short but only leaves you wanting more.
I like that you have the option as playing the Demons or Horde factions. I wish you could fight vs computers vs other AI dungeon evils in MP (team vs would have been great!). A random dungeon generator for skirmish would have been welcome (even if the overland maps didn't change--it would be nice to specify parameters like how many infinite gold veins and how many dungeon entrances.
A possession/first-person view would have been nice to view and wander around your dungeon like the original Dungeon Keeper too (especially since the art is nice). And color variation in the soft rock would've been ice.
This game is like Warcraft and Dungeon Keeper combined, it's actually really entertaining. The narrator is a pretty funny reprise of the DK series narrator, and the game play is steady like a good RTS should be. In this game you will control the excavation of your underground dungeon as you build and improve rooms, when you are ready send your creatures above ground and command away with a Warcraft style game play! This game brings nostalgia from two great game franchises, I can't wait to play more!
The game is good... or rather.... fine... or better... not that good!
The graphics is 7/10 for me. The env. is really well blend together.
The sound is good 8/10
The Ultimate evil is 9/10 (unfortunatly he doesn't do that much.
The characters are lifeless 2/10. They just move like pieces and say one or two things randomly.
The mechanics are good 7.5/10
Now you may be asking yourself, why he gave one star to the game. If you really want to know, read what I have wrote about the game below.
First of all, I want to say that Dungeons II has a real, true potential, I was in love with the game, I admit. But come on, It fooled me. Everything was just fine, and all I could ask for was there, but then, they had something hidden, I must say, something dark, build in the game, and I don't mean a curse, or whatever you might think, I'm talking about the last stage. I'm not going to talk about the story, nor the plot, but the characteristics, so be assure that it is not a real spoiler. [Spoiler Alert] Yes, the last stage. It is just an infinite LOOP, exactly, the enemies waves keeps coming infinitly. You may think that this is normal, not when the boss is immortal! You kill the boss, it respawns. And you think, "now I can finish the game!", it is just not that simple, when you kill the boss, you probably has lost 1/4 of you minions (not that much at all, you can probably have 10 minions, maximun?) and when you go back to the dungeon to a fast heal, there is another wave, you have to go back to the dungeon, and when you return to complete the objective, there is the boss again, and you defeat the boss, and then another wave, then the boss, then a new wave, without mentining the place's objective is well GUARDED! There is not enought time to finish the stage. Unfortunatly, I have learnet it... the hard way.