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The designers of the Bard's Tale series, Wasteland and Battle Chess pooled their talents to create the ultimate role-playing fantasy. The result was Dragon Wars.
Sailing across uncharted seas, you and your party are in search of a legendary paradise ca...
The designers of the Bard's Tale series, Wasteland and Battle Chess pooled their talents to create the ultimate role-playing fantasy. The result was Dragon Wars.
Sailing across uncharted seas, you and your party are in search of a legendary paradise called Dilmun - a place where the streets are paved with gold and no one wants for anything.
However, King Drake of Phoebus has declared all magic illegal - magickers have been slain or fled into exile. In retaliation, enemy islands have threatened to unleash their guardian dragons, the most destructive force in the world. While docked at a harbor in Dilmun, you are arrested on suspicion of spellcasting.
Imprisoned and stripped of everything but your wits, you are sentenced to life in a cesspool called Purgatory. Magic is your only salvation - a worldly possession in a world possessed.
Over 60 monsters and 65 spells.
A unique combat system: choose complexity of combat resolution, determine spell strength, select tactics of ranged combat.
Seriously download and play this on a Amiga Emulator :)
Games during that time had music and much better video there then on PC. Also true for the the Bards tale and the Gold Box games especially!
Mechanics can be problematic at times, but overall it runs better than I would expect, fewer bugs than a lot of these older (and many newer) games, and a good atmosphere.
It's a very solid game of it's type, simple classic first person style turn base RPG from the age of journal entry space saving (one of the last games made that way in fact, newest one I know of personally). Rather like the story, great villain, it's been one of my favorites since I bought my first copy on sale for $2 way back in the day. Not an easy game, and can be a little hard to get into for players not used to the tropes of it's style of game (I don't consider that a flaw, per se, not all games are designed for all players, but it's worth knowing if you are considering buying it).
Among the old RPGs of the 80s, being Bard's Tales 1-3, Ultima 1-5, Might & Magic 1 & 2, Wizardy, etc. this game stands out in its scope and quality. I'd place it alongside Ultima IV in terms of depth and complexity. It sports an open world, which was almost unheard of at the time, a complex character creation system, and multiple choices and approaches to almost all puzzles. For example you can escape from the initial introductory "prison" town by joining the guards, exploring the catacombs, fighting your way out, or escaping and swimming across at night.
As someone who has actually played this game as a child I'm not sure how modern gamers would take to it. I'd imagine most games from the 80s look and play horribly by today's standards, but if judged against its peers at the time this game shines.