Dorfromantik is an interesting game. Like everyone says, it's got relaxing music. In fact, the music could potentially put you to sleep if you're already tired while playing. The graphics are charming without being cutesy. And the gameplay is really fun if you enjoy board games where you put down hex-based landscape tiles.
Early on, you unlock lots of achievements, new tiles, etc. It's a fun way to encourage the player. As the achievements slowed down, I began to look further into the gameplay. It turn out that there's a lot of hidden complexity.
If you want to delay that "game over" screen and fill up the map with those charming tiles, you have to spend a lot of time analyzing where to best put them. If you're a perfectionist, this might actually become a bit stressful. Trying to find the perfect spot is not easy!
What often happens in my games so far is that I got a bit tired of hunting the perfect spot, find a "good enough" spot, and soon after run out of tiles. If I want to keep those achievements flowing, it look like I'll have to put on the old thinking cap.