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Don’t Starve is an uncompromising wilderness survival game full of science and magic.
You play as Wilson, an intrepid Gentleman Scientist who has been trapped by a demon and transported to a mysterious wilderness world. Wilson must learn to exploit his...
Don’t Starve is an uncompromising wilderness survival game full of science and magic.
You play as Wilson, an intrepid Gentleman Scientist who has been trapped by a demon and transported to a mysterious wilderness world. Wilson must learn to exploit his environment and its inhabitants if he ever hopes to escape and find his way back home.
Enter a strange and unexplored world full of strange creatures, dangers, and surprises. Gather resources to craft items and structures that match your survival style. Play your way as you unravel the mysteries of this strange land, in this challenging and unnerving wilderness survival sandbox game.
Uncompromising survival & world exploration. No instructions. No help. No hand holding. Start with nothing and craft, hunt, research, farm and fight to survive.
Dark and whimsical visuals: 2D characters and odd creatures inhabiting a unique 3D world.
Randomly generated new worlds! Want a new map? No problem! At any time you can generate a new living and breathing world that hates you and wants you to die.
There passed over year since Klei released a important HotFix, 20231026 version - but on Steam only!
Here on GOG is still a outdated version 20230427, that does have a some serious bugs(especially in SW, mainly in a volcano)!
Writing to Klei's support and posting on their forum have a no effect.
This is really regretable.
So I'm hereby forced change my rate to a one star. Maybe sometime I'll change back to five stars, if a updated version of DS will be released here.
Someone would tell me to buy DS on Steam etc. But I'm will don't.
First, I'm not tolerate a any DRM, second - I think that Klei really don't deserve for it!
Really, let's respect ourselves!
Wow. What an enjoyable little game. This game will consume dozens of hours of your life with it's complex and rewarding world. There is no overall objective to the game other than staying alive. You must gather resources and food and survive as long as you can, crafting items that will help you survive longer. The game has a host of characters that you can play as, all with their own fun, quirky attitudes that is full of dark comedy. If you are a fan of games like Terraria, Minecraft, Animal Crossing, or survival games in general, this will be a welcome to your game library.
I really wanted to like this game. it has great art and atmosphere, tricky survival and crafting. But it's not for me. Basically if you're the type of person who plays Minecraft\Terraria\Diablo on hardcore/permadeth you'll love it. If you shrink at the idea of putting a ton of work into something only to slip up and lose it all then take a hard pass.
If the game had been designed with a lesser curve, reduced randomness and a save feature it would be pretty solid. Lots to do, lots to explore. But it's designed as a roguelike so you will frequently die to randomness and it has a high difficulty cuve to keep you dying. This is a problem since the game loop is looooong.
A good RL should take less than an hour to beat. this game blows way past that with slow and methodical play that often is unfruitful. To boot it's not "progressive" some RLs like Rogue Legacy even if you die you move the overall game forward by being able to buy permanent uprgrades and things that help you on subsequent play-throughs. Other than new characters spending 4 hours only to get snookered by an enemy nets you nothing. game over, try again. better luck next time.
I'm in the woods, hacking away at trees for firewood. The trees clearly had different plans because one of them decided to sprout leafy limbs, uproot itself, and make its way towards me. Playing as Wilson, a man of science with a staggering 105 IQ, I make the wise decision to flee. After running just short of what would make others call me a coward, I stop to catch my breath and equip what I thought was the ideal weapon for this scenario (a crudely assembled spear) and what I hoped would pass as camouflage (a grass skirt I managed to appropriate from a culture that did not prioritise on defence).
I muster up my courage and heroically charge at the vengeful forest spirit. Bad idea.
Now my heart is cracked, my stomach is shrivelled up, darkness is creeping in on me, and I’m on the run again. New idea. I whip out my torch and I set an entire forest on fire, trying to kill that thing. Heck, I even plant trees just so I can set those on fire and maybe damage the tenacious treant. I successfully set it on fire but that does nothing to stop it. If anything, it is angrier now and when it catches up to me, it burns like cheap Mexican food.
I narrowly manage an escape and camp at a fire pit right in between spider and pig-men territory. I’m about to die of starvation, but with the eponymous mantra motivating me to move forward, I kill some spiders and eat them. But then my health goes down because I'm eating spider meat without seasoning like some savage. So I march right into a pig-man's garden, tear through his flower arrangement, and eat the petals to gain some health. The pig-man wakes up, rightly horrified, and chases me towards the spiders whose friends/lovers I not so long ago killed. They attack me. I die a villain, but I die without regrets.
This happened in 2013. Since then may updates have been added. Pretty fun game but I’m not a fan of starting over from the beginning after the 35th time.
It became tedious keeping the character alive because he needed to eat so much. Without the need to eat, the fact that the world is not that interesting would be much more obvious. It's funny at times and there are some good ideas, but overall, I was thoroughly bored after about ten hours. The crafting system is non-intuitive.
I love Minecraft and Subnautica. This was not what I was looking for.