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神界:原罪2 - 终极版

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4.5/5

( 1251 Reviews )

4.5

1251 Reviews

中文(简体), English & 11 更多
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神界:原罪2 - 终极版
介绍
万众瞩目,百般期待,获奖无数的角色扮演游戏续作。征召你的队友们!大师般难度的战术策略战斗。最多可以与其他3位玩家一起游玩——但是你们之中只有一位有机会成神。 圣者已逝,虚空迫近。而你体内隐藏的力量很快就要觉醒。捍卫神性的战斗已经开始,请你做出明智的选择,对一切保持警惕:黑暗正潜伏于每个人的心中。 如何谱写你的传说? 扮演一名食肉的精灵,一只统御帝国的蜥蜴人,又或是刚从坟墓中苏醒的亡灵?请尽情探索这个神奇的世界,看看它对于你的每一种选择,每一种身份,会如何来回应。 新的圣者之路,就在此刻! 召集你的团队,和你的伙伴们一同前进。在回合制战斗的环境中,用高超的技巧将你的敌人打入深渊。你可以利...
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4.5/5

( 1251 Reviews )

4.5

1251 Reviews

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产品详细信息
2017, Larian Studios, ESRB 评级: Mature 17+...
系统要求
Windows 7 SP1 / 8.1 / 10 (64-bit), Intel Core i5 or equivalent, 4 GB RAM, NVIDIA® GeForce® GTX 550 o...
DLC
Divinity: Original Sin 2 - Sir Lora, Divinity: Original Sin 2 - Divine Ascension
Time to beat
59 hMain
101 h Main + Sides
156 h Completionist
101.5 h All Styles
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介绍
万众瞩目,百般期待,获奖无数的角色扮演游戏续作。征召你的队友们!大师般难度的战术策略战斗。最多可以与其他3位玩家一起游玩——但是你们之中只有一位有机会成神。


圣者已逝,虚空迫近。而你体内隐藏的力量很快就要觉醒。捍卫神性的战斗已经开始,请你做出明智的选择,对一切保持警惕:黑暗正潜伏于每个人的心中。

如何谱写你的传说?

扮演一名食肉的精灵,一只统御帝国的蜥蜴人,又或是刚从坟墓中苏醒的亡灵?请尽情探索这个神奇的世界,看看它对于你的每一种选择,每一种身份,会如何来回应。

新的圣者之路,就在此刻!

召集你的团队,和你的伙伴们一同前进。在回合制战斗的环境中,用高超的技巧将你的敌人打入深渊。你可以利用居高临下的优势,将周围的环境作为武器,并借助各种元素的力量来夺取胜利。

成为绿维珑所期待的救赎之神。

独自一人或是和最多三名伙伴组成队伍,探索绿维珑广袤而多元化的世界。你可以去任何想去的地方,放飞你的想象力,探索无穷无尽的与这个世界交互的方式。在绿维珑之外,我们还提供了全新的“玩家对战模式”和“游戏大师模式”,请尽情体验。

  • 选择你的种族和起源。 从6个预设起源的角色中,根据他们独特的背景故事和人生目标进行挑选。或是创造你自己的角色:人类,蜥蜴人,精灵,矮人,亡灵等等。你所做出的任何选择,都会影响游戏的进程。

  • 毫无限制的探索与实验。 你可以去任何地方,与任何人交谈,与一切事物互动!杀掉游戏中的NPC并不会终止你前进的道路,某些鬼魂还可能隐藏着一两个小秘密…在这个神奇的世界里,你甚至可以和每一只动物进行交流!

  • 新一代的回合制战斗。 你可以组合各种元素,让你的对手尝尝它们的厉害,你可以利用高地优势来创造有利的格局。你可以精通12门技能学派的总计200多种技能。但要小心——游戏中的AI 2.0版是我们迄今为止最狡黠的发明。

  • 支持最多4名玩家联机或是本地协作。 你可以和你的朋友们在线联机,或在同一台电脑上用手柄分屏游玩。本游戏支持各种手柄类型。

  • 游戏大师模式: 拓展您的冒险,提升游戏体验。您可以使用本模式来制作专属于您的故事...

©2016 Larian Studios. All rights reserved. Divinity, Divinity: Original Sin and Larian are registered trademarks of Larian Studios Games Ltd.

所有成就
包含内容
内容
Definitive Edition
Divine Edition
手册
编辑器
editor (definitive edition)
lorebooks
画册
地图
故事书
原声音乐(FLAC)
概念图集
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
59 hMain
101 h Main + Sides
156 h Completionist
101.5 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Mac OS X (10.13+)
发行时间:
{{'2017-09-14T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
48.5 GB
链接:
评分:
ESRB 评级: Mature 17+ (Violence, Blood and Gore, Sexual Themes, Language, Online Interactions Not Rated by the ESRB)

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用户评论

Posted on: September 21, 2021

High expectations probably killed my joy

In combat, I really dislike the camera controls, the cluttered screen that makes targeting hard and the unclear of feedback when using abilities. A simple example is when I try to teleport the enemy healer in front of one of my melee. You can bet that what'll actually happen is that I end up teleporting my melee to, well, where it already was. But still, the camera controls is in the long run what I dislike the most. I move the camera (through clunky controls) so I can (somewhat) get the view I want. Then I use an ability and the camera switches back to the active character. I'd like the same view again for my second attack and so I have to reposition the thing all over again. When it's the enemy's turn, I'd like to hover my mouse to get information while I wait for them to do their boring 30 second routine, but alas, this is all but impossible, because the camera centers on the active enemy, which, of course, runs all around the combat area. Camera controls are annoying when exploring too or when moving into uncharted parts of the map. I want to look ahead and that turns the camera auto-follow feature off. I have to manually turn it back on by moving a hand to the "Home" key. Then there's the last thing. I read dialogue. It's a very important part of my immersion. The following example is the straw that broke the camel's back. There were several similar conversations before this one. So, I get three options to answer a question from an NPC. I do not want to reveal the information asked for. So I choose the rude option three and ask the NPC to, well, to be silent and leave me alone. The NPC laughs it off, and I can try again. Now I can chose only from the other two options. Still, option two lets me avoid the question. The same thing happens again and I am now left with only one dialogue option, the one that reveals the information I do not wish to reveal. This is like bad parenting! I seriously had expected better from this game, my immersion completely ruined.


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Posted on: January 13, 2022

thegregorsamsa

验证所有者

游戏: 60 评论: 3

Deserving of the 10/10 on Gamespot

This is how a CRPG should made. From great story, to unique and very fun combat system, great dialogue and lots of replayability, I think that this game is deserving of the prestigious GOTY award


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Posted on: October 9, 2017

Nerzhul123

验证所有者

游戏: 589 评论: 4

Back to Divinity

I hoped so long for a game, that has the freedom, a divine divinity had. I hoped that Larian, when they have the right amount of ressources (including time to polish theyre game), would make the best game they can do. They delivered. Beyond Divinity, Ego Draconis, Original Sin 1, all good games that i liked, but i always knew they could do more. This game has the magic, just try it out and it will suck you in hard! Dont forget to sleep btw :)


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Posted on: September 3, 2018

早期访问回顾

BoBXygene

验证所有者

游戏: 12 评论: 1

Bad ergonomy

As most players of this genre of games i have several problems with this one : - Impossible to highlight interactables, Alt key just shows junk on the ground and is useless, i lose a lot of times probing with my mouse the screen to search what i can or cannot click, is this game advertised as a Point and Click ? No... So please offer option to do like in POE/Tyrany. - Impossible to toggle view cones, what this games consider being a toggle is a constant key press... A real toggle would be to press once to activate and press again to deactivate ! - The key configuration looks promising at first but i just tried to simply invert left click and right click, because i prefer to move with a right click like in all the other games in the last 30 years... The result ended in an unplayable state because they are some actions on the mouse buttons that cannot be remapped. So i have to play with an awkward default mouse setup. - In dialogs there are no indications on the chances of success of any choices, so i have to waste a vast amount of time to do trials and retry doing F5/F8. We are in 2018 please help players in their choices with some form of stats, POE/Tyrany are much better in this aspects, make it activatable so people that like old school trial and error can lose as many time as they want. In any case doing F5/F8 ruin the game immersion. - They are too many unforeseen consequences to the dialog choices, reasonable choices often yield to fight encounters i didn't asked for. Only solution is doing F5/F8 that ruin the game immersion. - In the same vicinity some fights are easy and others are undoable, often this means i have to come back later. The problem is that some dialogs seemingly peaceful end in fights that are too hard at current level. This means that even some dialogs cannot be taken until some minimal level and its a huge design flaw. Again F5/F8 saves the day but normal players souldn't have to do it so often. - The rendering is very beautiful but it raises a very huge problem of readability, there is no way to know where i can go and where i cannot, so again i have to probe the screen and click everywhere in hope it leads somewhere, its again a huge design flaw. Only the minimap indicates slightly the walkable areas and the minimap cannot be clicked... I have just started the game so i cannot say if the RPG part is decent but i can already say that the basics for the user experience comfort are hugely lacking. This explains my somewhat mitigated review, i might come back to write more about the mechanics on fights and story building but we already know they are good.


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Posted on: April 22, 2019

Bastil123

验证所有者

游戏: 91 评论: 1

The greatest RPG of all time.

Title, really.


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