Posted on: March 1, 2020

Wolfwalker_prime
验证所有者游戏: 265 评论: 14
Deus Ex meets Bioshock (SPOILERS)
Playing this game was like playing Deus Ex and Bioshock at the same time, and for the most part the blending was smooth. I did miss all the dialog options of Deus Ex, as Dishonored opted for a mute protagonist. But for the most part this combined the best of both worlds. Dishonored has its own story to tell though, not just a retread of previous games. From Deus Ex, Dishonored adopted almost everything: - Killing people is bad, knocking them unconscious is good. - The player is actually guilted into playing nonlethal. - A plague is killing people. - (SPOILER) The plague was introduced by the bad guy. - You have powers that make you superhuman relative to everybody else. - You spend most of the gameplay (if you do it nonlethal) hiding, crouching, moving around quietly, generally being as unseen as possible. - (SPOILER) The good guys betray and try to kill you and become the bad guys. From Bioshock, Dishonored pulled: - Everything you can add to your inventory or read is very shiny. Like, actively glistening. - The mute protagonist just goes through the story and doesn't say anything. Everything happens to and around him. - Basically the whole art style.
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