“COMPARED TO THE WIGGLES THE SETTLERS SEEM TO BE SLEEPYHEADS”
89/100 – PC Games
“ONE OF THOSE GAMES THAT, AT FIRST, IS MERELY FASCINATING TO LOOK AT, THEN BECOMES ADDICTIVE”
8.5/10 – GameZone
“ORIGINAL AND ADORABLE IN A FREAKISH KIND OF WAY”
7.2/10 – IGN
DIG*GLE (n): an underground dwelling dwarf...
2001,
Spieleentwicklungskombinat GmbH, General Arcade, ...
系统要求
Windows 7 or later, 2.0 GHz Dual Core CPU, 2 GB RAM, Graphics card with at least 2 GB RAM, Version 1...
介绍
“COMPARED TO THE WIGGLES THE SETTLERS SEEM TO BE SLEEPYHEADS”
89/100 – PC Games
“ONE OF THOSE GAMES THAT, AT FIRST, IS MERELY FASCINATING TO LOOK AT, THEN BECOMES ADDICTIVE”
8.5/10 – GameZone
“ORIGINAL AND ADORABLE IN A FREAKISH KIND OF WAY”
7.2/10 – IGN
DIG*GLE (n): an underground dwelling dwarf whose main function is to mine resources, harvest mushrooms and bat the enemies to survive. They are hardworking, but enjoy leisure time activities such as bowling, the disco, a trip to the pub and perpetuating the species. The Diggles dynasty has been chosen by Godfather Odin to rid the world of Fenris, the hound of hell.
BUILD YOUR CLAN
Odin made sure no Diggle is the same. Develop each of them with a varied set of skills and combat techniques so you can grow your clan. Give Diggles some free time, make sure they are fed and entertained and soon your tunnels will be full of angry babies. But don’t get too comfortable - there are other unique clans down there.
DEVELOP YOUR COLONY
Make sure your clan has everything it needs in your new colony. With over 50 production sites to master, you will be busy exploring the technology tree, crafting with 20 production tools, and gathering seven different resources.
DWARVES WITH ATTITUDE
Snarky Diggles always end up in some story. Watch for yourself - all quests are featuring hand-crafted cutscenes full of humor, dwarfy attitude, and their gnomish problems. There are many stories to be told in more than 40 quests. Digging into the mud was never this fun.
IT'S BEEN ALMOST 20 YEARS. WILL IT RUN?
We are happy to bring back to life the story of Diggles (or Wiggles, or Гномы - depending on localization that is closer to your gamer's heart). The game received its portion of technical care and now runs on modern operating systems without any extra shenanigans. The story, visuals, and gameplay are untouched - with all its charm and flaws. Enjoy playing the game on Windows 7 or later, without legacy DRM, no FPS lock, and with few extra DirectX11 settings.
Oh my...
This is the slowest game I played .... in 30 years.
Click a "diggle". Make them do something. Wait for about an age and a half and then maybe it's done. Now make them do the next step, and then feel free to take another 10 minute coffee break, because nothing will happen in that time.
I think in 2001 when this was first released I was already too old for the "comedy" in this, granted I wasn't 7 anymore.
I'm sure at some point there'll be enough going on that maybe you don't notice anymore how much of nothing is going on. But a halfway decent game, not even nescesarily a great one, would not make you wait so painfully for it.
I may only have 40 years left in my life, waiting for this game to pick up the pace feels like it will cost a significant part of that.
The Diggles is hands down one of my fvorite childhood games. It's fun, the little dwarves are cute and it has nice crafting tree, rideable hamsters, dragons and a ton of randomly generated things to discover. Generally it works very well, but I had some problems in ONE of my saves, more below.
I started with the tutorial and there was no problem there. Everything worked exactly the way i remember. It was nice and enjoyable, but then I went to the first part of the campaign and oh boy was it a sh*tshow. First of all, one of my dwarves got eternally pregnant. The other one had 4 kids in the meantime, but she was still pregnant. I got her killed to see if the baby would pop out (SPOILER: it didn't). Other female dwarves had some problems and didn't become pregnant at all.
During the tutorial I heard that border stones are supposed to remove the fog in distant caves, but for some reason my dwarves were all-seeing and could see all the nodes from the opposite corner of the map without them. I tried to invent new things, but at some point my dwarves were all like "Ok, screw this. There is no capitalism yet, so we have no incentive to improve an expand" and they just stopped inventing ANYTHING. One time they almost starved to death because they also stopped creating fried mushrooms and I had to re-pack my fireplace twice to make them recall that hey, without food you die, you know?
Monsters from undiscovered caves had some sort of magical gps that was making them fixate on my tribe and run half of the globe just to hit one of them and die to a whole lot of dwarves chilling at their resting hub.
There was so many things spawning underground that I barely had any spots to create my own caves due to a big amount of undiggable surface which made my entire map look like a weird spaghetti.
When I created a new campaign save everything was working great, so if you notice these signs you can just start over, but I am not sure what will happen when you unlock another map yet.
Just couldn't get on with this stupid control system. Spent half the time trying to select things multiple times as they kept de-selecting. Couldn't get them to do anything.
The control system is horrendous
The inventory uses ridiculous icons that are so small you have no idea what they are for
Couldn't get them to do anything, they just kept prancing about doing what they wanted.
Too frustrating - maybe a 2 year old will have better luck
Couldn't get on with it or get anything done, so I lost interest after 30 minutes and that's it for me, uninstalled.